NEKOUJI STUDIO - [*CYAN BRAIN 2* – August Development Update / Chapter 0 & Base System in Development (August 31, 2026)](https://ci-en.dlsite.com/creator/23364/article/1940540)

NEKOUJI STUDIO - [*CYAN BRAIN 2* – August Development Update / Chapter 0 & Base System in Development (August 31, 2026)](https://ci-en.dlsite.com/creator/23364/article/1940540)


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Everyone,

Thank you, as always, for supporting CYAN BRAIN 2.

August is coming to an end, but the intense summer heat continues. We hope you are all taking good care of yourselves and staying healthy.

The development team is currently working at full speed toward the release of a new Demo featuring Chapter 0!

Now, let us share this month’s latest development progress.

All Remaining Stage 1 Scenes Completed

This month, we completed all of the remaining scenes for Stage 1.

With every scene for Stage 1 now in place, we are currently refining the presentation, gameplay elements, and smaller details throughout the stage.

Stage 2 Development Progress

The individual modules that make up Stage 2 have now been completed. We are currently connecting them and assembling the stage as a whole.

At the same time, production is underway on the new weapons, monsters, and event CGs that will appear in Stage 2.

Chapter 0 and the New Demo

We are currently developing “Chapter 0,” which will serve as the introduction to the story.

Chapter 0 will focus primarily on story-driven sequences, depicting the events leading up to the protagonists’ arrival at Stage 1 and the beginning of the game’s narrative.

Once Chapter 0 is complete, we plan to release a new Demo combining it with Stage 1!

The new Demo will allow players to experience a more complete version of the game’s opening story and gameplay flow, from the very beginning through Stage 1.

Spaceship Base System

Development is also underway on the spaceship base system featured in this game.

Compared with the base from the previous title, it will offer a wider variety of functions and serve as an important hub where players can manage their equipment and make preparations.

More details about the base and its features will be revealed gradually in future development updates.

New Shoulder Cannon Feature

We are continuing to refine the functions and animations of the protagonist’s shoulder cannon.

One of its abilities allows the player to launch special blocks. These blocks can serve as temporary cover against enemy attacks.

They can also be used as platforms to reach higher areas, creating new possibilities not only during combat, but also for exploration and traversal.

With Chapter 0 and the release of the new Demo as our next major goals, development has continued to move forward steadily this month.

We still need a little more time before we can deliver the complete opening story, but we sincerely appreciate your continued patience and support!

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