Trixel Creative - Dev Video: Catapulter Gameplay Object
infoAbout This Title
Note: Art is not final! We're reusing the Trampoline model for prototyping!
We're adding a new gameplay object that can fling you through depth! Similar to the Trampoline, but with a few key options and changes:
Control air steering strength
0% = locked to arc
100% = full air movement, like normal
Trigger modes
Jump to launch
Automatic
Control arc height + arc distance/direction
Velocity is zeroed out on contact
This prevents you from launching sideways depending on the direction you jumped from. The Trampoline preserves initial velocity, whereas the Catapult won't!
Note: Art is not final! We're reusing the Trampoline model for prototyping!
We're adding a new gameplay object that can fling you through depth! Similar to the Trampoline, but with a few key options and changes:
Control air steering strength
0% = locked to arc
100% = full air movement, like normal
Trigger modes
Jump to launch
Automatic
Control arc height + arc distance/direction
Velocity is zeroed out on contact
This prevents you from launching sideways depending on the direction you jumped from. The Trampoline preserves initial velocity, whereas the Catapult won't!
Comments (0)