Wreckreation - Dev update #7
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Getting ready to reopen the playtest
It’s been a busy week. All of our focus has been on getting the game to a point where we can reopen the playtest. All being well we are still aiming to do this by the end of this week.
Top of the list has been the changes we have been making to the world and building a new progression through the game. All of the events from the previous playtest will return, but we’ve added some new ones, changed the order in which you encounter them and, in some cases, changed which cars you’ll need to enter them. So even if you played before, it should feel quite different when you come back.
As we mentioned last week, everyone will automatically start with a fresh save, so whether this is your first time playing or you’ve played for hours, you’ll all be starting from the same place.
The biggest changes have been to the world itself. We’ve continued the work we showed last week, tightening up routes, creating more choices and generally trying to give you more decisions to make while you’re racing.
We’ve named all the roads too, including using the names submitted by our WOW members. We had to make a few small adjustments, as we didn’t have enough boulevards and avenues to satisfy everyone!! But if you sent us one, keep an eye out for it when the playtest returns.
Elsewhere, we’ve been working on the reactions when you Slam another car, reintroduced car customisation, added the new events and generally been fixing, tweaking and getting everything ready.
There’s still some testing to do, but we’re getting close. More on that soon.
For paid members, there's a small preview below of some of what you can expect to see.
Please don’t share this outside of this group. It’s still very much a work in progress, which is why we’re only sharing it with paid members for now.
We want to show you what we’re working on without spending ages making high-production-value videos, so this really is just something we quickly grabbed from the game. The eagle-eyed amongst you will notice that the road names hadn’t made it into this version yet.
Getting ready to reopen the playtest
It’s been a busy week. All of our focus has been on getting the game to a point where we can reopen the playtest. All being well we are still aiming to do this by the end of this week.
Top of the list has been the changes we have been making to the world and building a new progression through the game. All of the events from the previous playtest will return, but we’ve added some new ones, changed the order in which you encounter them and, in some cases, changed which cars you’ll need to enter them. So even if you played before, it should feel quite different when you come back.
As we mentioned last week, everyone will automatically start with a fresh save, so whether this is your first time playing or you’ve played for hours, you’ll all be starting from the same place.
The biggest changes have been to the world itself. We’ve continued the work we showed last week, tightening up routes, creating more choices and generally trying to give you more decisions to make while you’re racing.
We’ve named all the roads too, including using the names submitted by our WOW members. We had to make a few small adjustments, as we didn’t have enough boulevards and avenues to satisfy everyone!! But if you sent us one, keep an eye out for it when the playtest returns.
Elsewhere, we’ve been working on the reactions when you Slam another car, reintroduced car customisation, added the new events and generally been fixing, tweaking and getting everything ready.
There’s still some testing to do, but we’re getting close. More on that soon.
For paid members, there's a small preview below of some of what you can expect to see.
Please don’t share this outside of this group. It’s still very much a work in progress, which is why we’re only sharing it with paid members for now.
We want to show you what we’re working on without spending ages making high-production-value videos, so this really is just something we quickly grabbed from the game. The eagle-eyed amongst you will notice that the road names hadn’t made it into this version yet.
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