Zan the Bonebreaker - Combat, at Last

Zan the Bonebreaker - Combat, at Last


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You guys have no idea how much work was required to get to this point. But I suppose that is the fundamental nature of the ImSim - you don't have any system until you have them all, and Papy's been knocking them down one by one - pathfinding, sight, hearing, combat behavior, the whole nine yards. Add to that the assets, model, animations and yeah, we finally got working combat.This short clip should be enough to reveal that it is basically a less clunky version of what we're used to from Thief/Ultima Underworld, with more weapons, attack types, armor types, buffs, guard behaviors and a few more bells and whistles. So yeah, we're making more baby steps, and getting closer to that much awaited demo. But until then, I'll be back to toiling in the asset mines, stay tuned for more updates!

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