Andrew Cunningham - The same shape at different scales (Ink Theory update)

Andrew Cunningham - The same shape at different scales (Ink Theory update)

Up next dashole - What Once Was Lost . . .

About This Title

When you last heard from me one month ago, I had just crossed the finish line on Ink Theory's script. Since then, I've spent the month of September evenly split between three different fronts of progress (two of which are actually relevant to Ink Theory). First I dragged my microphone to the middle of my living room seeking better acoustics and spent about 10 days recording and editing the video's 70 minutes of voiceover. Given my upload schedule it never seems that any two recording sessions happen close enough together for me to build any cumulative vocal strength, so a lot of the process every time is just wheezing out unusable takes while re-learning how to do my Youtuber voice.

Next up was tackling a roadblock that had been looming in my mind ever since I thought up the premise for this video back in the Spring: fractal rendering. Even before I'd finished editing Part 1, I had a clear vision that Part 2 would use the Mandelbrot Set as its central visual motif (the equivalent of the DMCA666 in the Gaster's Theme video or the conspiracy corkboard in the Knight video- basically the big crazy "diagram" that structures the analysis). There was just one problem: I had never worked with fractal visualization before.

Rendering high-quality images (or, god forbid, video) of the Mandelbrot fractal isn't as simple as googling "fractal viewer online free" and firing up an OBS screen capture. I realized this after googling "fractal viewer online free" and firing up an OBS screen capture. Fractals are enormously expensive to render, and any shiny browser app claiming to do so in real-time was hopelessly compromised by frame drops, detail pop-in, and an utter dearth of precise control. To get the smooth, deep zoom-in footage I was picturing, I had to enter the enthusiast market. This meant downloading a decade-old program called Kalles Fraktaler 2 from the Web-1.0 personal site of some guy named Claude.

The usage and general ambience of this software is that of a WWII battleship. Lumbering. Labyrinthine. Enormously powerful. One feels the gunmetal-grey configuration windows enveloping them like the riveted control panels of a boiler room. I found exactly two (2) tutorials for using the software on youtube, without which I would not have survived the learning curve. After about a week of fucking around, though, the result was this:

Continuous zoom through three colour palettes to 10^28 times scale. Entry level by the standards of Mandelbrot zoom animations, but good enough for Deltarune work. If you're wondering what any of this, in fact, has to do with Deltarune... I'm afraid I'll be leaving you in suspense. Though some of you can probably guess the angle just from the colour palettes I've chosen.

Finally, a week and a bit was gobbled up by a sudden bout of RAM development, of all things. We decided that the game's first anniversary warranted one last patch to fix up the dangling issues and add more fishing content for some reason. So that's that.

As I write this I'm already deep into the process of integrating the fractal renders into the video's intro, so editing should be full steam ahead this next month. More updates when I have them. Cya.

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Andrew Cunningham Andrew Cunningham 1 videos 2.2K views View Profile

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