VAM REALFEEL - A huge RealFeel Audio Overhaul is coming
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VAM REALFEEL - Update 82 – VaMdio
About This Title
I have an important update about RealFeel's future audio.
I originally planned to commission a new voice actress for the project. Unfortunately, after spending a fair amount on samples, I discovered that several offers were misleading and used AI-generated audio rather than genuine voice acting. It was frustrating, but it also pushed me to look for another path.
And honestly, I think I found something much better.
I have learned how to create and refine RealFeel's new audio myself. It is a serious learning process involving prompts, audio editing, cutting, organizing, and testing, but the early results are already very promising. Because I will no longer be paying hundreds of dollars for every minute of recorded audio, I can build a much larger, richer audio library for RealFeel.
The goal is not just more sounds. I am building a completely new Audio Overhaul plugin designed specifically for RealFeel.
Here is a small teaser of the direction:
[Add teaser audio here]
There will be four intensity levels, and they will not simply repeat one predictable loop. What you hear in the teaser is built from many tiny vocal clips that can be combined differently according to the speed and intensity of the active mocap. This should make the audio feel much more alive, varied, and immersive.
First I need to finish the moaning and breathing libraries. Then I will build and test the new plugin itself. Once the system is working properly, I can expand it into the full voice database, including dedicated lines for idle animations too.
The entire RealFeel world is about to feel much more alive.
This is a very large update, so please be patient with me. I will not be able to release anything this week, and possibly not next week either. But I genuinely believe this will become one of the biggest updates in RealFeel history.
I have an important update about RealFeel's future audio.
I originally planned to commission a new voice actress for the project. Unfortunately, after spending a fair amount on samples, I discovered that several offers were misleading and used AI-generated audio rather than genuine voice acting. It was frustrating, but it also pushed me to look for another path.
And honestly, I think I found something much better.
I have learned how to create and refine RealFeel's new audio myself. It is a serious learning process involving prompts, audio editing, cutting, organizing, and testing, but the early results are already very promising. Because I will no longer be paying hundreds of dollars for every minute of recorded audio, I can build a much larger, richer audio library for RealFeel.
The goal is not just more sounds. I am building a completely new Audio Overhaul plugin designed specifically for RealFeel.
Here is a small teaser of the direction:
[Add teaser audio here]
There will be four intensity levels, and they will not simply repeat one predictable loop. What you hear in the teaser is built from many tiny vocal clips that can be combined differently according to the speed and intensity of the active mocap. This should make the audio feel much more alive, varied, and immersive.
First I need to finish the moaning and breathing libraries. Then I will build and test the new plugin itself. Once the system is working properly, I can expand it into the full voice database, including dedicated lines for idle animations too.
The entire RealFeel world is about to feel much more alive.
This is a very large update, so please be patient with me. I will not be able to release anything this week, and possibly not next week either. But I genuinely believe this will become one of the biggest updates in RealFeel history.
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