vreya3D - WIP | Halloween Expansion
More from vreya3D
vreya3D - Workflow Update
About This Title
Hello everyone,
just sharing some progress with the project. The intro is about twice as long but for the most part she's just laying there turning, so I left it out as the atmosphere in the beginning would be mainly built with sound and cameras around the lab anyway.
If you're wondering why her face looks like that at the start, essentially she is infected in the beginning, which is currently only visible through shapekeys in the WIP, but there is also a shader setup for it.
Here's the concept:
-
After being infected Jill had no choice but to trust a scientist who promised to cure her T-virus infection. She was at the laboratory for an entirely different reason when a containment breach occurred. When she finally wakes up, the treatment appears to have worked. Her infection is gone and her wounds have healed, and her tissue regrew. But she received far more of the experimental treatment than necessary, and since there is no manual supervision anymore (who knows what happened to the scientist), she essentially recieved too much of the cure which will cause the expansion.
-
I'm somewhat annoyed that I haven't figured out a way to implement cloth tearing yet, I don't think it's possible with my current simulation approach, so I thought about a hybrid approach but that way the body and clothing would never truly interact properly. Maybe I can fake it with shaders or geometry nodes, we will see. I think I'd need to learn a different program for this to work, which would take some time so it's not an option for this project but I'll look into it after for a more shorter video just to test it out.
Thanks everyone for your support!
Hello everyone,
just sharing some progress with the project. The intro is about twice as long but for the most part she's just laying there turning, so I left it out as the atmosphere in the beginning would be mainly built with sound and cameras around the lab anyway.
If you're wondering why her face looks like that at the start, essentially she is infected in the beginning, which is currently only visible through shapekeys in the WIP, but there is also a shader setup for it.
Here's the concept:
-
After being infected Jill had no choice but to trust a scientist who promised to cure her T-virus infection. She was at the laboratory for an entirely different reason when a containment breach occurred. When she finally wakes up, the treatment appears to have worked. Her infection is gone and her wounds have healed, and her tissue regrew. But she received far more of the experimental treatment than necessary, and since there is no manual supervision anymore (who knows what happened to the scientist), she essentially recieved too much of the cure which will cause the expansion.
-
I'm somewhat annoyed that I haven't figured out a way to implement cloth tearing yet, I don't think it's possible with my current simulation approach, so I thought about a hybrid approach but that way the body and clothing would never truly interact properly. Maybe I can fake it with shaders or geometry nodes, we will see. I think I'd need to learn a different program for this to work, which would take some time so it's not an option for this project but I'll look into it after for a more shorter video just to test it out.
Thanks everyone for your support!
Comments (0)