Void Mammoth - Weekly Update | July 29th, 2026 — page 1
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Void Mammoth - Weekly Update | July 29th, 2026


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Brothers and Sisters and Siblings,

Tokyo is boiling at the moment. I'm trapped in my tiny air conditioned apartment and have very little incentive to go out unless I have to. I think it helps writing summer in the game, and you might notice a lot of references to the more tactile aspects of summer in the next update.

In addition to the usual development, which I'll write about below, I've been doing work on some deeper architecture of the game. One of those things is the library tunnels, which I have now mapped out entirely, redone the entire code for, and am now testing it all in a personal dev build of the game. I -think- it's almost there. Now it just needs to be populated by more books!

A lot of what marked this month of development also had to do with investigation scenes. These have not been polished yet, and the three investigation scenes in the game so far all actually work with a different architecture. I'm still trying to figure out the best way to do it before committing and then revising all the other investigation scenes to use the same structure. These scenes have always been kind of finicky in the game, and they need to be especially prepared for desktop vs mobile versions separately, so that's why it's taking a while and a series of trials to get it right. We'll see if we're getting closer in this next update. I'll be interested to hear your thoughts.

What I did last week:

Pushed update 0.4.5 for Acolytes.

Worked on 0.4.6.

A lot of structural work for the investigation scene.

A lot of writing work for the events immediately following the end of 0.4.5 and going into Lightsday afternoon. This day will be bigger than any other day in the game so far, it feels like.

Continued working on enabling an auto-read feature in the game (separate personal build, will not be out in next update).

What I plan on doing this week:

On Sunday, 0.4.6 comes out for Cantors, so I'll be developing that.

Still a lot of art work left undone for this one so that will be the main focus of the next few days.

Work on the "placeholder" Jude scene to be able to pass on certain quest triggers.

Still have one "path" for part of the update completely unwritten. That will be last priority, and might be added later in the Scribe release.

Post art sneak peak.

I've been leaving art for last a lot so these have been getting trickier but one should be coming out in a day or two.

That's it for me, everyone. Have a lovely week ahead!

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