LaSossis - Lancer Automation 4.0.3 patch notes — page 1
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LaSossis - Lancer Automation 4.0.3 patch notes


infoAbout This Title

Hello, welcome to all new Patreon, and the donation.So now that the big release is out, we're back at tiny little update.

What's next ? for now NOTHING. I need to chill, which is hard to do. For now no big plan, just fixing bug and I'll do little polish and tweaking here and there.btw i hoe you having fun with all the new stuff, i'd love to see some battle log recap, even if it not very accurate

(battle log was the first Patreon request, and i think i went a little too hard,. it was really fun, but i can't tackle an other feature right now.)

Lancer Style Library

Little tweak that has been bothering me in the new style.If multiple dialogs were to stack because of their color, it could be difficult to click the top header , when two are colliding. thus i added a little dark border.

Lancer Automation

Line of sight improvement.

well i found a weird case where the 3 line cast, would not work. So if those 3 fail, it would cast some more vertices, just to be sure.

These edge case also effect my edge vision system, at 4 point you can see some inaccuracy. Adaptative mode was using 4 point for small token and 8 for bigger, turn out for better accuracy i need 8. but it cost more.

and still it's not the most accurate. It cover most cases, but what i though was a smart idea, has its limit.

I have added 16 point mode, to be even more accurate, but most cost.Remember there 2 Performance option for light in vision settings.You can for exemple keep the update of light while moving , keep it under 30 fps.a middle ground between having it or not.

Range Preview

New little option, you an now change the thickness of the pulse range preview.

some visual change on the maker, in various targeting situation, to be less cluttering.

A bit of fun improvement on damage FX, wanted to make it a bit different depending on the amount dealt.So effect trigger multiple time per step of 3 damage.

Little improvement on the Status Tab in the TAH, to have a quicker access to effectswith duration. Also what you typed in the search bar is maintained.

anyway, too lazy to continue...here's the rest:

Interactive target selection (`chooseToken`) now supports `urgent`, `autoConfirm`, and `allowEmptyConfirm` options for streamlined workflows

Improved line-of-sight accuracy with a dense vertex-pair fallback when the initial rays miss a clear gap

Added a Range Pulse line-width slider to the Colors settings menu

Switched unlimited vision range from hardcoded 999 to Foundry's native unlimited value

Fixed canvas text readability in isometric mode

Renamed the "MOVER" battle log award to "TURBO"

Added migrations to preserve Overwatch notification defaults for existing worlds and re-apply vision-range setup on upgrade

Added a one-time advisory dialog warning GMs that Lancer QoL is redundant when Lancer Automations is active

Improved damage impact FX and sounds to scale with damage amount, playing multiple staggered hits for heavier damage

Fixes

 Fixed token stat bars shrinking to unreadable sizes in isometric mode when zoomed out, and changed the default minimum-zoom to 1

Fixed token stat hint positioning on high-DPI displays

Fixed reactor explosion failing when no tokens are caught in the blast area

Fixed legacy range-0 detection modes that silently broke detection in v13

Fixed compatibility issue with csm-lancer-qol where flag-only combat updates duplicated effects reports and over-ticked timed effects

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