Page 1 failed to load.
LaSossis - Lancer Automations 4.3.8 and Stuff
About This Title
Hi there, Little patch this week. I've been sick and exhausted from my DM session, so this week not much stuff.But here we go:
Also little thing , i'm trying to re-open feature proposal, tier 1 are now too allow to propose stuff.all explained there.
Lancer Automation 4.3.8The Action TapeA strip under the combat bar records the actions a token takes in combat: attacks, moves, techs, overcharges. Each action is a chip colored by type. You can step back through previous rounds, and right-click a chip to remove it.
Narrative TAH RosterWell the day before my session with friends. They told me the gathered together at a friend house playing with one instance on the big TV. I was like shit you cant handle multiple Token on the Narrative TAH.Well now it can holds a roster of pilots and NPCs instead of a single linked pilot. A portrait rail shows the roster, and clicking a portrait makes it the active one.
Clocks and Burdensyet there it is , in the TAH
Sightline RulerThe LA line of sight system is now available on the Mesure distance ruler. Press Tab to switch mode. I recommend using my mouse icons so you can see the difference in mode .
Post-Activation Triggers`onPostActivation` and `onPostEndActivation` fire after the activation reactions have run. They carry `results`, what each reaction returned, keyed by name, so one automation can read what another did.
Smaller stuff
Reroll dialog shows per-target hit, miss or crit
Workshop Browser contributor rows show install counts
Combat tracker badges tell usage effects from instance effects
Action wheel no longer opens while dragging a token
WASD and QE no longer block canvas panning with no token selected
Token Blocks Vision is throttled during movement animation
Free moves from the move ruler no longer count against the movement budget
Bonuses can be limited to once per round, turn or combat
A reaction is spent when its flow starts, so two firing together can no longer spend it twice
Reaction popup drops tokens whose reaction is spent
Guardian and Bulwark show corner brackets on the token footprint instead of an GAA aura
Status wheel has a second page for constant bonuses
Damage card immunity and resistance tags show the roll-time result
Aid, Handle, Interact and Squeeze toggle is a world setting
Snap measure ruler to centers setting
Other ModulesVTT-Player Group 1.1.1
Add subfolder ownership controls and folder badges
Actor Browser Fork 2.0.2
Add drag opacity setting for actor browser
THT, GAA, Template Macro
Add texture rotation (template macro) and LA LoS support (you can set GAA and template to no interact with LA line of sight ruler
Add perspective graphics toggles and per-token terrain-above opt-out
Documentation · All my modules
Lancer Automations is free and always will be. Patreon or Ko-fi if you want to support it.
Hi there, Little patch this week. I've been sick and exhausted from my DM session, so this week not much stuff.But here we go:
Also little thing , i'm trying to re-open feature proposal, tier 1 are now too allow to propose stuff.all explained there.
Lancer Automation 4.3.8The Action TapeA strip under the combat bar records the actions a token takes in combat: attacks, moves, techs, overcharges. Each action is a chip colored by type. You can step back through previous rounds, and right-click a chip to remove it.
Narrative TAH RosterWell the day before my session with friends. They told me the gathered together at a friend house playing with one instance on the big TV. I was like shit you cant handle multiple Token on the Narrative TAH.Well now it can holds a roster of pilots and NPCs instead of a single linked pilot. A portrait rail shows the roster, and clicking a portrait makes it the active one.
Clocks and Burdensyet there it is , in the TAH
Sightline RulerThe LA line of sight system is now available on the Mesure distance ruler. Press Tab to switch mode. I recommend using my mouse icons so you can see the difference in mode .
Post-Activation Triggers`onPostActivation` and `onPostEndActivation` fire after the activation reactions have run. They carry `results`, what each reaction returned, keyed by name, so one automation can read what another did.
Smaller stuff
Reroll dialog shows per-target hit, miss or crit
Workshop Browser contributor rows show install counts
Combat tracker badges tell usage effects from instance effects
Action wheel no longer opens while dragging a token
WASD and QE no longer block canvas panning with no token selected
Token Blocks Vision is throttled during movement animation
Free moves from the move ruler no longer count against the movement budget
Bonuses can be limited to once per round, turn or combat
A reaction is spent when its flow starts, so two firing together can no longer spend it twice
Reaction popup drops tokens whose reaction is spent
Guardian and Bulwark show corner brackets on the token footprint instead of an GAA aura
Status wheel has a second page for constant bonuses
Damage card immunity and resistance tags show the roll-time result
Aid, Handle, Interact and Squeeze toggle is a world setting
Snap measure ruler to centers setting
Other ModulesVTT-Player Group 1.1.1
Add subfolder ownership controls and folder badges
Actor Browser Fork 2.0.2
Add drag opacity setting for actor browser
THT, GAA, Template Macro
Add texture rotation (template macro) and LA LoS support (you can set GAA and template to no interact with LA line of sight ruler
Add perspective graphics toggles and per-token terrain-above opt-out
Documentation · All my modules
Lancer Automations is free and always will be. Patreon or Ko-fi if you want to support it.
Comments (0)