y.v. - DevLog - Testing DAZ to Blender Pipeline... (NSFW) — page 1
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y.v. - DevLog - Testing DAZ to Blender Pipeline... (NSFW)


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Hi,while collecting feedback from Early Access 1, I have been experimenting a bit with DAZ character import into Blender.Here is an example for T'Ris. I replaced the not so good mesh (pubic) hair I am using in DAZ with a Blender-native hair curves setup. Looks much better imho...Figure is also posable, but all the tons of morphs in DAZ you want to dynamically use you have to mark as favorite before export/import or they are not available...Best pipeline is probably set up the basic scene/figure in DAZ, export to blender, do some adjustments and then render there. Its about 10-15 times faster to render in Blender (GPU support for Apple). Fully ditching DAZ is still a while off.Thought I'd post this render for all patrons :)Early Access 2 for 19th Wed. looks good!y.v.

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