Floppystack - v1.0 early access 6 — page 1
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Floppystack - v1.0 early access 6

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About This Title

This version has a new Rook enemy model (no combat yet), and 3 new cinematics.

Rigging the Rook's hourglass shape for animation was harder than I thought, but I think she turned out okay. Her hair could use some more polish, and she was supposed to have a tuft of tail feathers. But I ran out of time, so it will have to wait for a future update.

To trigger the Rook x Knight cinematic, use a wand of charm on one of the Knights on the final floor. The first acting Rook will use it's turn to cleanse the effect.

There's a new cinematic filter for silly/goofy content, for now it only toggles a variation in the new Mimic cinematic.

I've gotten a lot of work done on the new cinematic system, and I have it fully working for the simple cinematics. But it still needs a lot of work for complex ones like the confession to function properly.When/if I get every cinematic working I'll attach an experimental build to this post.

The translation system has gotten a minor upgrade, and the game can now load multiple language files from the "mods/translations/" folder. There's now also a setting for changing between available languages in a new "general" settings page.The reason is I've been experimenting with machine translations, and this version includes auto generated translations for German, French, Italian, Spanish and Portuguese.I don't really know how usable these translations are, but hopefully they're better than nothing.

The preview for early access 7 will be uploaded on the 1st of September.

Thank you all so much for your support.

Full list of changes below:

New content:

New Rook npc.

Rook x Knight cinematic.

Cun'thulu second stage cinematic.

Mimic anal cinematic.

Added machine translations for German, French, Italian, Spanish and Portuguese.

Changes:

Minor translation system rework.

New "General" settings page that holds language and smooth animation options.

Added new "Silly stuff" cinematic filter.

Added the motherboard stage as an option to the memory menu.

Bugfixes:

Fixed Magic armor body turning bright white (surely for the last time).

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