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Floppystack - Early Access 8
About This Title
This build has a new Goblin game over cinematic, a red riding hood inspired outfit and a related Wolfman bed cinematic.
The Wolfman cinematic is started by interacting with the nightstand in the real world. It has been a while since I heard the original, so some of the details might be off. But I feel like I captured the main vibes of the story.
The skirt physics for the outfit didn't quite work out how I had planned. It looks alright in the dungeon, but it falls apart easily in any pose other than standing upright. I have a plan for how to improve it, and I'll be tinkering with it when I have some spare time going forward.
The goblin cinematic which I thought would be easy to implement turned out to be quite the opposite. Though I did end up with some neat new functionality in the cinematic scripting, so it wasn't all bad.
I really enjoy working on the game over cinematics, but they're also a bit exhausting. So I might have to take a break from them after the next one (assuming the Minotaur bath wins this month's poll).
It's now possible to change the game's GUI colors. Pressing F3 at the main menu will bring up the hidden menu, which has a new option to generate a file in the mods folder that sets the hex values of the three colors used by the GUI.
Unfortunately because of all the headaches with the skirt and goblins I didn't get any work done on the bishop. So he'll be a priority for next month, along with finishing up the avatar rework.
The preview for early access 9 will be up on the 1st of November.
Thank you all so much for your support.
Full list of changes below:
New content:
Red riding hood outfit.
Red riding hood cinematic.
Goblin game over cinematic.
Changes:
Added the ability to change UI theme colors (F3 while at the main menu to generate mod file).
Added a setting option to relock all unlocked cinematics.
Bugfixes:
Pantherman threesome now properly strips headgear.
Skipping cinematics while textbox is on screen now properly hides the textbox.
Fixed an issue with glossiness in the monster shader.
This build has a new Goblin game over cinematic, a red riding hood inspired outfit and a related Wolfman bed cinematic.
The Wolfman cinematic is started by interacting with the nightstand in the real world. It has been a while since I heard the original, so some of the details might be off. But I feel like I captured the main vibes of the story.
The skirt physics for the outfit didn't quite work out how I had planned. It looks alright in the dungeon, but it falls apart easily in any pose other than standing upright. I have a plan for how to improve it, and I'll be tinkering with it when I have some spare time going forward.
The goblin cinematic which I thought would be easy to implement turned out to be quite the opposite. Though I did end up with some neat new functionality in the cinematic scripting, so it wasn't all bad.
I really enjoy working on the game over cinematics, but they're also a bit exhausting. So I might have to take a break from them after the next one (assuming the Minotaur bath wins this month's poll).
It's now possible to change the game's GUI colors. Pressing F3 at the main menu will bring up the hidden menu, which has a new option to generate a file in the mods folder that sets the hex values of the three colors used by the GUI.
Unfortunately because of all the headaches with the skirt and goblins I didn't get any work done on the bishop. So he'll be a priority for next month, along with finishing up the avatar rework.
The preview for early access 9 will be up on the 1st of November.
Thank you all so much for your support.
Full list of changes below:
New content:
Red riding hood outfit.
Red riding hood cinematic.
Goblin game over cinematic.
Changes:
Added the ability to change UI theme colors (F3 while at the main menu to generate mod file).
Added a setting option to relock all unlocked cinematics.
Bugfixes:
Pantherman threesome now properly strips headgear.
Skipping cinematics while textbox is on screen now properly hides the textbox.
Fixed an issue with glossiness in the monster shader.
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