aura-dev - Liora's Price of Dignity 0.8.0-prerelease-3
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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
Some half-finished side-content this week. From me, we have a new quest that will spawn at a fairly high day count of 111+ (It will start with a brief earthquake scene). The quest will take you into the a non-repeat side dungeon (Area Level: 13) to provide you with a bit of a repetition breaker and give you some more stuff to explore.
We have two returning bosses in this area, Minotaur and Lamia, For Minotaur I mostly took the design from SKA since I think his boss fight but with midgame boss stats was interesting, Lamia has a completey different skill setup on the other hand.
There is also a new enemy with a completely new enemy mechanic which I bet a lot of you fill find ways to break... I also know that it will create demand for vore porn, sigh.
Other than that, the quest is half-done now. One more area to go, which I will probably shove into next month's SKA month.
On Trihan's side we also have some more progress on his Food Chain quest. You can pickup the quest and do the prep work to hunt the target monster, altough the actual boss fight remains to be implemented next week.
I haven't test played the quest at all yet, as it only finished today and I was otherwise busy playtesting my own new dungeon, and plan to follow up on this over the weekend.
For next week, things are looking a bit dicey. I have not yet received a sketch for the Noble Party Date CG, so I am not sure if we can do it as a non-blackscreen scene. Not sure if I will then disable the scene for the release. For SKA I usually just shipped it but it caused a lot of troubles and complaints so I'm not sure what to do it. Previously I just delayed a Liora release by the couple of days until it would finish but considering it hasn't even begun being drawn(?), I'm not sure if that will be feasable. I also split the commission into two parts, the first one only having 1 outfit which was supposed to finish this week, and then adding the outfit variations. Since the first one hasn't yet started, even if it would somehow finish, the second part would still be missing. Idk. We will see.
For now I will just stick to my own development plan and write & script the content as planned and then come next Friday I will where we're at.
Changelog 0.8.0-prerelease-3 (18.09.2026)
Food Chain: Added quest to billboard and implement starting NPC
Food Chain: Implemented creating and using traps
Food Chain: Implemented finding lair
Food Chain: Implemented optional NPC information
Food Chain: Added negotiation option for finding lair
Ether Rose: Added scene Ether Rose Foreshadowing
Ether Rose: Implemented quest acceptance #1802
Ether Rose: Createed detail mapping Well Dungeon 1
Ether Rose: Createed regular encounters and loot Well Dungeon 1
Ether Rose: Added boss Minotaur
Ether Rose: Added boss Lamia
Ether Rose: Created area stub Well Dungeon 1
Ether Rose: Create critter details in Cave 1 dungeon
Disabled damage received check for rean replacement if KOes >= 2/3
Balancing
None
Bugfixes
Fixed Rean standing image on wrong side after reaction cutscenes
Fixed quest board incorrectly showing available quest
ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
Some half-finished side-content this week. From me, we have a new quest that will spawn at a fairly high day count of 111+ (It will start with a brief earthquake scene). The quest will take you into the a non-repeat side dungeon (Area Level: 13) to provide you with a bit of a repetition breaker and give you some more stuff to explore.
We have two returning bosses in this area, Minotaur and Lamia, For Minotaur I mostly took the design from SKA since I think his boss fight but with midgame boss stats was interesting, Lamia has a completey different skill setup on the other hand.
There is also a new enemy with a completely new enemy mechanic which I bet a lot of you fill find ways to break... I also know that it will create demand for vore porn, sigh.
Other than that, the quest is half-done now. One more area to go, which I will probably shove into next month's SKA month.
On Trihan's side we also have some more progress on his Food Chain quest. You can pickup the quest and do the prep work to hunt the target monster, altough the actual boss fight remains to be implemented next week.
I haven't test played the quest at all yet, as it only finished today and I was otherwise busy playtesting my own new dungeon, and plan to follow up on this over the weekend.
For next week, things are looking a bit dicey. I have not yet received a sketch for the Noble Party Date CG, so I am not sure if we can do it as a non-blackscreen scene. Not sure if I will then disable the scene for the release. For SKA I usually just shipped it but it caused a lot of troubles and complaints so I'm not sure what to do it. Previously I just delayed a Liora release by the couple of days until it would finish but considering it hasn't even begun being drawn(?), I'm not sure if that will be feasable. I also split the commission into two parts, the first one only having 1 outfit which was supposed to finish this week, and then adding the outfit variations. Since the first one hasn't yet started, even if it would somehow finish, the second part would still be missing. Idk. We will see.
For now I will just stick to my own development plan and write & script the content as planned and then come next Friday I will where we're at.
Changelog 0.8.0-prerelease-3 (18.09.2026)
Food Chain: Added quest to billboard and implement starting NPC
Food Chain: Implemented creating and using traps
Food Chain: Implemented finding lair
Food Chain: Implemented optional NPC information
Food Chain: Added negotiation option for finding lair
Ether Rose: Added scene Ether Rose Foreshadowing
Ether Rose: Implemented quest acceptance #1802
Ether Rose: Createed detail mapping Well Dungeon 1
Ether Rose: Createed regular encounters and loot Well Dungeon 1
Ether Rose: Added boss Minotaur
Ether Rose: Added boss Lamia
Ether Rose: Created area stub Well Dungeon 1
Ether Rose: Create critter details in Cave 1 dungeon
Disabled damage received check for rean replacement if KOes >= 2/3
Balancing
None
Bugfixes
Fixed Rean standing image on wrong side after reaction cutscenes
Fixed quest board incorrectly showing available quest
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