Page 1 failed to load.
AnduoGames - SFW Anduo Report September 25th, 2026
About This Title
Here what we're working on!
LenChi:She made some new expressions. Some were requested; others she just felt like they could be useful:
JustNox:Nox made a new concept for a sci-fi sledgehammer and an ultra lube. The assets will be done later:
There was a bit of feedback on the flames coming out of the hammer, so he took it out. This is what it looks like now:
And now he started work on the assets for the boiler, sledgehammer and ultra lube:
Then he finished the assets and showed us a screenshot of what the boiler looks like when assembled:
Here are the finished assets:
Then he started working on some shelf concepts:
Desva:Desva added some occlusion to the walls and the ground. Here's what it looked like before:
And here's the after:
One of the areas from the tunnels that had nothing in the walls is finally taking shape:
Aaaand the moving fan:
He also fixed some layering issues with Lio's flat:
And he also updated the journal visuals:
Then he added the side entrances for the conveyor belt and the indicator changes when using the console:
And the front one:
Then he added a new conveyor belt entrance:
Then he made a little test to show how the old tunnels could look with a small touch-up to the ground. This is the before:
The after:
Rokean:In Nox's section, we showed the completed boiler. This is where it will be going. Rokean also showed where a tool board/rack will be going:
He also fixed the wall heights. And now you will also be able to peek into the bathroom, bedroom, and laundry room:
He started dressing up the level as well:
Juno:Some assets were missing from the tunnels, including the forklift. These are the concepts for them:
Then he said he'd change the fork bit to be able to rise along the... shaft. This is what he showed:
Then LenChi asked to simplify the frame, since it's a small asset. This is the overpaint she did to show what she meant:
And this is the progress Juno made:
Then he made some more changes to the fork part. Duplicating the fork part read badly on the other side, so he decided to simplify it and change its colors:
Then he worked on the tool board/rack that Rokean needed since it was a higher priority:
And the end result:
And the finished forklift:
Bearcore:Remember the Lio-drone? This is what it looks like in-game:
Juno asked that the face change when the drone holds the item and when it talks. He whipped up something and gave Bear these faces for him to play around with:
Vils:Task targets can now have an optional proximity set to them, so they'll only appear within a certain distance. If no proximity is set, they'll just display all the time as normal, like the one over the AI, for example:
Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ︎Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter, and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.
Here what we're working on!
LenChi:She made some new expressions. Some were requested; others she just felt like they could be useful:
JustNox:Nox made a new concept for a sci-fi sledgehammer and an ultra lube. The assets will be done later:
There was a bit of feedback on the flames coming out of the hammer, so he took it out. This is what it looks like now:
And now he started work on the assets for the boiler, sledgehammer and ultra lube:
Then he finished the assets and showed us a screenshot of what the boiler looks like when assembled:
Here are the finished assets:
Then he started working on some shelf concepts:
Desva:Desva added some occlusion to the walls and the ground. Here's what it looked like before:
And here's the after:
One of the areas from the tunnels that had nothing in the walls is finally taking shape:
Aaaand the moving fan:
He also fixed some layering issues with Lio's flat:
And he also updated the journal visuals:
Then he added the side entrances for the conveyor belt and the indicator changes when using the console:
And the front one:
Then he added a new conveyor belt entrance:
Then he made a little test to show how the old tunnels could look with a small touch-up to the ground. This is the before:
The after:
Rokean:In Nox's section, we showed the completed boiler. This is where it will be going. Rokean also showed where a tool board/rack will be going:
He also fixed the wall heights. And now you will also be able to peek into the bathroom, bedroom, and laundry room:
He started dressing up the level as well:
Juno:Some assets were missing from the tunnels, including the forklift. These are the concepts for them:
Then he said he'd change the fork bit to be able to rise along the... shaft. This is what he showed:
Then LenChi asked to simplify the frame, since it's a small asset. This is the overpaint she did to show what she meant:
And this is the progress Juno made:
Then he made some more changes to the fork part. Duplicating the fork part read badly on the other side, so he decided to simplify it and change its colors:
Then he worked on the tool board/rack that Rokean needed since it was a higher priority:
And the end result:
And the finished forklift:
Bearcore:Remember the Lio-drone? This is what it looks like in-game:
Juno asked that the face change when the drone holds the item and when it talks. He whipped up something and gave Bear these faces for him to play around with:
Vils:Task targets can now have an optional proximity set to them, so they'll only appear within a certain distance. If no proximity is set, they'll just display all the time as normal, like the one over the AI, for example:
Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ︎Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter, and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.
Comments (0)