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AnduoGames - Anduo Report October 2nd, 2026
About This Title
Remember in the last report when we showed you the new CG LenChi was working on? Well, this is the line art. I know it looks crazy, but LenChi has everything under control:
This is the CG with base colors:
And the shading. She tinkered around with the facial expressions until she got something she was happy with:
And an arm version for the trauma trigger:
Lovecraftian levels of cuddle:
Finished results:
There's going to be a convention in Hannover, the Fiesta Convention, and we want to give away some TCNN stickers in a cute capsule gacha. This is what it looks like:
Close-up of finished chibi Zoey:
Lio's line art:
And the whole gang finished:
We‘d love to add more chibi characters in the future! Let us know your favorites ~
And then she started working on something interesting :eyes: Do you think the resemblance is there?
A bolder version:
Finished version:
And another outfit - a vampire:
And the finished version:
Zoey, Queen of the Night~
Lenchi is also working on filling the planned Upper Red Light District with cool ideas for players to explore - here are some more details on what is currently being discussed:
Everything you see here is still very much TBD. We want to get back to main quests being more about finding multiple possible paths forward and choosing which one you're gonna take.
Also, instead of trying to crank out multiple layers for the district that will be bound to feel empty, we want to focus on creating and populating one single layer first.
As a reminder: Here are the two main points of interest that inform this level:
As you can see, we are pushing the look and feel of an amusement park - flashy colors, cute mascots, and dressed-up actors that fulfill your fantasies. And of course, millions of options for the horny citizens of Neon City to spend their money.
And maybe - just maybe - there's something more sinister going on beneath the surface?
JustNox:Nox made some cobwebs for the storage units in the basement for the Cypher quest:
And then he made some shelves. Two variants: a normal one for the Cypher quest and an industrial version for the tunnels:
Ohm_Ena:Ohm rigged the LeonaxZoey kiss for the Felicia quest. Here are some previews:
Then he made a more enthusiastic version that has licking and kissing:
A mix of kiss, lick and kiss again:
And some more adjustments:
Then he started rigging the "Not Incest" CG:
Desva:Desva updated the ground on the old tunnels:
Nearly done M13 as well:
Now all of the tunnels have updated ground:
He also fixed the stairs that had some layering issues:
And fixed the elevator going up layering issue:
And going down:
He also implemented the new outfits:
He also changed the end of M31, so there's not a triple doorway anymore:
He also made the writing for each area clearer:
Then he decided to make something fun:
Then he added some haze candles:
And the finished result:
He also made a prefab out of the new washing machine that changes the light indication depending on which one is active:
This is it in-game:
Then he added the same light effect from the previous part:
Hot dude incomiiiing:
And then he did a bit more with the lighting effect:
Aine Lovia:Aine worked a bit more on the outfit from the last report. She asked LenChi which she'd prefer from these images:
She preferred the second version as that's how it'd work in real life. So she remade the top:
And the completed set:
Rokean:Rokean ran into Zoey the Hedgehog:
The timer for the Cypher quest works now - if you let it run out, she is taken and you fail the quest:
Then he went back to adding stuff to the basement. He added a shadow to the hammer that follows the ground and the wall:
So now after Zoey uses the hammer and it leaves her inventory, it shows up leaning against the wall:
He also added the journals:
He also added a little fren:
This is what he said about it:
Cypher dragged the stuff from the right side of the room into the corridor to block it, but she purposefully left the cat in its little box:
And he also added some dialogue:
Juno:Bear asked for a black marker for the "Not Incest" quest, so he went ahead and made it:
He also worked alongside LenChi on the concept for one of the Upper Red Light areas.
These are its features:
ViP balcony from which to view the main stage in a cozy, warm pool;
2 ViP entrances: one to the second layer up top, and through the roof one that comes up from the lower layer;
The VIP area also features a tongue massage from big hydra heads, where you can lie down in front of them;
For the bottom layer, a lighter version of the tongue play;
Mermaids from LenChi's original sketch;
Bottom layer to the left of the entrance: underwater glory holes for if the merpeople feel like it;
Some floating technology for the roof and lower right;
A slide with some micro-bumps for arousal.
And more concepts for this and another section:
Here are a bunch of concepts that got us to the variants above:
BlauKoneko:Blau is still working on translations. She tested to see how the Chinese one works:
Missions are confused:
Some more progress:
For some reason, she can't seem to get the font to work with Chinese. But almost everything else is translated correctly. The key word is "almost," since, as you can see, the "Resume" in the pause menu is translated as "CV."
She also found some issues where some settings aren't being translated, and for some reason the "Dialogue log" and "Options" buttons share a translation:
Need to give this another look, because it's funny lmao:
Progress on getting the font change going. But it seems to replace all the fonts. She should be able to limit this to only the translated objects, though:
Some more progress on the Chinese translation:
And the sections in the option menu:
And hopefully all that's left in the hunting down of the parts that aren't finding translations such as stats, as well as the unreadable white on white the changed font takes, and actually ignoring the objects/texts that don't need a translation at all:
And now she has some more exciting progress to share:
Bearcore:Bear added a new script. It lets you attach a transform to a spine vertex:
Previously, we could only attach a transform to a spine bone. In this setup, though, that wasn't enough. I wanted to have a glowing light on the android's dick, but the vertex positions were interpolated between multiple bones. This new script handles that gracefully by just grabbing the vertex data instead of the bone data. (I'm just the marketing person; I have no idea what any of that means)
Result:
Then he added some bzzzt to the mecha's dick:
He also rewrote some parts and added a lot more meat ( ͡° ͜ʖ ͡°) based on LenChi's recommendation. The guard now makes Zoey cum twice:
This is part of the gameplay:
Here's part of the "Not Incest" quest implemented:
He noticed the black outline around the picture was hard to see, so he switched to a white one that LenChi approved. Before:
After:
And the CG of Zoey taking pictures of the girls to post on Smutgram:
One of the steps in the quest is to get a marker for the girls in the Glowing Hole, but you will only be able to get it if you let Klaudia write something on Zoey's tummy:
He asked LenChi for a bodywriting, and that's what she gave him:
And this is the quest with the girls themselves:
He also added a new tech: rim lights. It's not 100% on every light, but it's in most of them:
Then he implemented the armpit licking:
And he rewrote the rooftop sequence. He wanted it to be lonelier and sadder to match the sequence of Zoey having the flashback on the rooftop:
In the end, we decided to disable the guy, because it felt like he was very stuffed. We are still talking about how to fit him into the sequence without making it awkward.
Vils:Vils is working on a flashback scene for Zoey. It takes place right after the Third Crisis happens:
Here's a little more of the sequence:
And this is the dialogue that's gonna play out during the SarahxZoey CG:
And she also implemented the LeonaxZoey CG:
Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ︎Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter, and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.
Remember in the last report when we showed you the new CG LenChi was working on? Well, this is the line art. I know it looks crazy, but LenChi has everything under control:
This is the CG with base colors:
And the shading. She tinkered around with the facial expressions until she got something she was happy with:
And an arm version for the trauma trigger:
Lovecraftian levels of cuddle:
Finished results:
There's going to be a convention in Hannover, the Fiesta Convention, and we want to give away some TCNN stickers in a cute capsule gacha. This is what it looks like:
Close-up of finished chibi Zoey:
Lio's line art:
And the whole gang finished:
We‘d love to add more chibi characters in the future! Let us know your favorites ~
And then she started working on something interesting :eyes: Do you think the resemblance is there?
A bolder version:
Finished version:
And another outfit - a vampire:
And the finished version:
Zoey, Queen of the Night~
Lenchi is also working on filling the planned Upper Red Light District with cool ideas for players to explore - here are some more details on what is currently being discussed:
Everything you see here is still very much TBD. We want to get back to main quests being more about finding multiple possible paths forward and choosing which one you're gonna take.
Also, instead of trying to crank out multiple layers for the district that will be bound to feel empty, we want to focus on creating and populating one single layer first.
As a reminder: Here are the two main points of interest that inform this level:
As you can see, we are pushing the look and feel of an amusement park - flashy colors, cute mascots, and dressed-up actors that fulfill your fantasies. And of course, millions of options for the horny citizens of Neon City to spend their money.
And maybe - just maybe - there's something more sinister going on beneath the surface?
JustNox:Nox made some cobwebs for the storage units in the basement for the Cypher quest:
And then he made some shelves. Two variants: a normal one for the Cypher quest and an industrial version for the tunnels:
Ohm_Ena:Ohm rigged the LeonaxZoey kiss for the Felicia quest. Here are some previews:
Then he made a more enthusiastic version that has licking and kissing:
A mix of kiss, lick and kiss again:
And some more adjustments:
Then he started rigging the "Not Incest" CG:
Desva:Desva updated the ground on the old tunnels:
Nearly done M13 as well:
Now all of the tunnels have updated ground:
He also fixed the stairs that had some layering issues:
And fixed the elevator going up layering issue:
And going down:
He also implemented the new outfits:
He also changed the end of M31, so there's not a triple doorway anymore:
He also made the writing for each area clearer:
Then he decided to make something fun:
Then he added some haze candles:
And the finished result:
He also made a prefab out of the new washing machine that changes the light indication depending on which one is active:
This is it in-game:
Then he added the same light effect from the previous part:
Hot dude incomiiiing:
And then he did a bit more with the lighting effect:
Aine Lovia:Aine worked a bit more on the outfit from the last report. She asked LenChi which she'd prefer from these images:
She preferred the second version as that's how it'd work in real life. So she remade the top:
And the completed set:
Rokean:Rokean ran into Zoey the Hedgehog:
The timer for the Cypher quest works now - if you let it run out, she is taken and you fail the quest:
Then he went back to adding stuff to the basement. He added a shadow to the hammer that follows the ground and the wall:
So now after Zoey uses the hammer and it leaves her inventory, it shows up leaning against the wall:
He also added the journals:
He also added a little fren:
This is what he said about it:
Cypher dragged the stuff from the right side of the room into the corridor to block it, but she purposefully left the cat in its little box:
And he also added some dialogue:
Juno:Bear asked for a black marker for the "Not Incest" quest, so he went ahead and made it:
He also worked alongside LenChi on the concept for one of the Upper Red Light areas.
These are its features:
ViP balcony from which to view the main stage in a cozy, warm pool;
2 ViP entrances: one to the second layer up top, and through the roof one that comes up from the lower layer;
The VIP area also features a tongue massage from big hydra heads, where you can lie down in front of them;
For the bottom layer, a lighter version of the tongue play;
Mermaids from LenChi's original sketch;
Bottom layer to the left of the entrance: underwater glory holes for if the merpeople feel like it;
Some floating technology for the roof and lower right;
A slide with some micro-bumps for arousal.
And more concepts for this and another section:
Here are a bunch of concepts that got us to the variants above:
BlauKoneko:Blau is still working on translations. She tested to see how the Chinese one works:
Missions are confused:
Some more progress:
For some reason, she can't seem to get the font to work with Chinese. But almost everything else is translated correctly. The key word is "almost," since, as you can see, the "Resume" in the pause menu is translated as "CV."
She also found some issues where some settings aren't being translated, and for some reason the "Dialogue log" and "Options" buttons share a translation:
Need to give this another look, because it's funny lmao:
Progress on getting the font change going. But it seems to replace all the fonts. She should be able to limit this to only the translated objects, though:
Some more progress on the Chinese translation:
And the sections in the option menu:
And hopefully all that's left in the hunting down of the parts that aren't finding translations such as stats, as well as the unreadable white on white the changed font takes, and actually ignoring the objects/texts that don't need a translation at all:
And now she has some more exciting progress to share:
Bearcore:Bear added a new script. It lets you attach a transform to a spine vertex:
Previously, we could only attach a transform to a spine bone. In this setup, though, that wasn't enough. I wanted to have a glowing light on the android's dick, but the vertex positions were interpolated between multiple bones. This new script handles that gracefully by just grabbing the vertex data instead of the bone data. (I'm just the marketing person; I have no idea what any of that means)
Result:
Then he added some bzzzt to the mecha's dick:
He also rewrote some parts and added a lot more meat ( ͡° ͜ʖ ͡°) based on LenChi's recommendation. The guard now makes Zoey cum twice:
This is part of the gameplay:
Here's part of the "Not Incest" quest implemented:
He noticed the black outline around the picture was hard to see, so he switched to a white one that LenChi approved. Before:
After:
And the CG of Zoey taking pictures of the girls to post on Smutgram:
One of the steps in the quest is to get a marker for the girls in the Glowing Hole, but you will only be able to get it if you let Klaudia write something on Zoey's tummy:
He asked LenChi for a bodywriting, and that's what she gave him:
And this is the quest with the girls themselves:
He also added a new tech: rim lights. It's not 100% on every light, but it's in most of them:
Then he implemented the armpit licking:
And he rewrote the rooftop sequence. He wanted it to be lonelier and sadder to match the sequence of Zoey having the flashback on the rooftop:
In the end, we decided to disable the guy, because it felt like he was very stuffed. We are still talking about how to fit him into the sequence without making it awkward.
Vils:Vils is working on a flashback scene for Zoey. It takes place right after the Third Crisis happens:
Here's a little more of the sequence:
And this is the dialogue that's gonna play out during the SarahxZoey CG:
And she also implemented the LeonaxZoey CG:
Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ︎Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter, and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.
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