VertigoGaming - Crimson High v0.49 - Dev Log #1 — page 1
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VertigoGaming - Crimson High v0.49 - Dev Log #1

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G'day mates and mattresses!

Bit of a late dev log, but in my defense, I forgot to make it before.

There isn't that much to talk about, really, but I guess I gotta make one anyway - if only because I said I would make one at some point this week.

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So, as usual, I'll start by talking about the update (and this time that'll be all I'm gonna talk about):It's coming along (as you probably already gathered from looking at the pinned progress report) and shouldn't take much longer to get done. Could be ready by next weekend, but I'm not sure about that, so take that statement with a bucket of salt.

Content-wise, I personally think it's one of the more interesting ones, though whether you'll agree or not will heavily depend on what you're looking for, of course. It's also above average in length, with 14k+ words, as opposed to last update's.. eh.. 11k I wanna say? I don't remember and I don't want to look it up right now; I'm in a bit of a food coma from dinner, so have mercy on me, please.

But yeah, anyway, I think you lot will like it. Some questions will be answered, some answers will be questioned, and one question will remain open by the end of it.

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And that's pretty much it for this Dev Log again. As usual, chuck your comments/feedback into the comment section below, or onto the Discord. Also, if there's anything you want me to add to future Dev Logs, toss that in there, too. I feel like there's potential for growth here, but I honestly don't know what else I could add - so if you have any ideas for things that could be worthwhile additions, let me know.

Next post I'll make on here will most likely be the release schedule.

Until then, and with my utmost appreciation for all your support, my beloved patron, I bid you farewell.

CHeers!

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