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TwoMelonsGames - 0.25 progress update - desert types and better balance
About This Title
Hi!I'll start of by saying the update is gonna come out next week, most likely after friday.I created all the new futa types, namely: Opuntia, Sphinx, Anubis, Echis and Khepri. I will show you two here, so I don't spoil everything. You can guess which ones they are.
Reworked the whole orgasms/capacity system regarding milking futas. It was difficult and the fights would get prolonged for no reason, so I removed the amount of orgasms completely, and added a new stat for Ava called milking and each futa now has to just be drained in combat and in camp, there are no more set amount of orgasms. I admit it wasn't the best game design.
Some little UI changes to better fit the new systems and such have also been made (wink).
The biggest things are just system "refactors" (if you can call it that), like I'm not hardcoding the futanari types into the game anymore, I've set up a scanner that can dynamically load them on game start to support future modding possibilities.
Apart from that just small fixes like mergins some UIs, improving the map camera, quality stars and more ability work.
Doesn't sound like much maybe, but it was definitely a lot of work!See you next week with the release!
Hi!I'll start of by saying the update is gonna come out next week, most likely after friday.I created all the new futa types, namely: Opuntia, Sphinx, Anubis, Echis and Khepri. I will show you two here, so I don't spoil everything. You can guess which ones they are.
Reworked the whole orgasms/capacity system regarding milking futas. It was difficult and the fights would get prolonged for no reason, so I removed the amount of orgasms completely, and added a new stat for Ava called milking and each futa now has to just be drained in combat and in camp, there are no more set amount of orgasms. I admit it wasn't the best game design.
Some little UI changes to better fit the new systems and such have also been made (wink).
The biggest things are just system "refactors" (if you can call it that), like I'm not hardcoding the futanari types into the game anymore, I've set up a scanner that can dynamically load them on game start to support future modding possibilities.
Apart from that just small fixes like mergins some UIs, improving the map camera, quality stars and more ability work.
Doesn't sound like much maybe, but it was definitely a lot of work!See you next week with the release!
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