Azaleadev - Progress Report: Last Post Before Closed Beta Playtesting! & New Features: Essences System, Demon Variants, Tutorials, and Mana Fountain
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Hello everyone!
Today I want to share that we’re just a few days away from the start of closed beta playtesting for Magical Girl Azalea!
After a lot of hard work (and more than a few struggles), the game is almost ready to be tested by the community.
I’m currently wrapping up some very minor tasks, preparing the itch io page, doing internal playtesting, and making small adjustments to level design and UI.
There are also a few Easter eggs, plus the final artwork for the title screen and the save point asset.The demo is around 99% complete.
It’s been a long journey, and I want to sincerely thank everyone who has supported me and believed in this project.
Your encouragement means a lot.
I’ve finally finished all the features I originally planned for the demo, and I’m really happy that people will soon be able to try it out!
Today I’d like to showcase some of the last features I've been working on:
Enemy Variants
Collectible Essences,
Tutorials
Fountain
I hope you like what you see!
Demon VariantsDemon Variants are extensions of the regular demons you find in game
you can detect them by their different color palette and extra movesets
they are supposed to be stronger versions of the usual enemies and are rarer to find, be very careful when you meet them! because they scale the challange up when they are around
In the demo you will find the "Elite Capra Demon", she's between a regular demon and a arch demon in the demon hierarchy
She has a very quick sequence of claw slashes after some wind up
and she can cast a ranged earth spell called "Earth Pike" which strikes the player from bellow.
Having the Capra Demon poise protection,deadly quick attacks while still having a ranged spell makes her a quite formidable and dangerous foe
Essence SystemDuring her Joruney Azalea will often find some small particles around called "Essence" they are a collectible object that once picked can provide different effects depending on their Type, we got:
Life essences
Small clusters of life Energy that restores the character HP upon collection
Mana Essences
Small clusters of concentrated of pure Mana that restores the character MP upon collection
Memory Essences
A Essence that can stores memories of previous battles or discoveries, their true natrue is not fully known yet but they sometimes appear around the world, they increase the character EXP upon collection
TutorialsTo help new players with controls i've created a small system that display some tutorials and the current input registered on your keybind for the action that the tutorial is teaching you
this will help new players to get on board and have a easier time figuring out the controls
The System switches the current displayed keys once you swtich the input between the Keyboard and Controller
Mana FountainA new interactive crystal that stores a vast ammount of mana and can charge the character MP if attacked, use it to quickly restore your MP if you see one of them around
There's also a New Item: Purifying potion
A old version of a potion developed by humans to aid in the battle against demons, it reduces the Arousal and desire and helps to clear the mind and keep focus
While the arousal system doesn't is a bit incomplete for now, you can already reset your acumulated arousal with this item and prevent your mp loss on climax and reducing the grab escape difficulty
Whats Next?My next post will be to announce the start of the closed beta testing, right now i'm doing some small adjusments and polishing while doing some solo playtesting
And i've been working on the titlescreen, savepoint and some easter egg assets that you will find on your exploration of the Ebonwood Region!
i'll start creating the itch io page soon, to prepare for the release after the closed beta
Thank you for your support along these months and i hope you enjoy what's coming next!
Hello everyone!
Today I want to share that we’re just a few days away from the start of closed beta playtesting for Magical Girl Azalea!
After a lot of hard work (and more than a few struggles), the game is almost ready to be tested by the community.
I’m currently wrapping up some very minor tasks, preparing the itch io page, doing internal playtesting, and making small adjustments to level design and UI.
There are also a few Easter eggs, plus the final artwork for the title screen and the save point asset.The demo is around 99% complete.
It’s been a long journey, and I want to sincerely thank everyone who has supported me and believed in this project.
Your encouragement means a lot.
I’ve finally finished all the features I originally planned for the demo, and I’m really happy that people will soon be able to try it out!
Today I’d like to showcase some of the last features I've been working on:
Enemy Variants
Collectible Essences,
Tutorials
Fountain
I hope you like what you see!
Demon VariantsDemon Variants are extensions of the regular demons you find in game
you can detect them by their different color palette and extra movesets
they are supposed to be stronger versions of the usual enemies and are rarer to find, be very careful when you meet them! because they scale the challange up when they are around
In the demo you will find the "Elite Capra Demon", she's between a regular demon and a arch demon in the demon hierarchy
She has a very quick sequence of claw slashes after some wind up
and she can cast a ranged earth spell called "Earth Pike" which strikes the player from bellow.
Having the Capra Demon poise protection,deadly quick attacks while still having a ranged spell makes her a quite formidable and dangerous foe
Essence SystemDuring her Joruney Azalea will often find some small particles around called "Essence" they are a collectible object that once picked can provide different effects depending on their Type, we got:
Life essences
Small clusters of life Energy that restores the character HP upon collection
Mana Essences
Small clusters of concentrated of pure Mana that restores the character MP upon collection
Memory Essences
A Essence that can stores memories of previous battles or discoveries, their true natrue is not fully known yet but they sometimes appear around the world, they increase the character EXP upon collection
TutorialsTo help new players with controls i've created a small system that display some tutorials and the current input registered on your keybind for the action that the tutorial is teaching you
this will help new players to get on board and have a easier time figuring out the controls
The System switches the current displayed keys once you swtich the input between the Keyboard and Controller
Mana FountainA new interactive crystal that stores a vast ammount of mana and can charge the character MP if attacked, use it to quickly restore your MP if you see one of them around
There's also a New Item: Purifying potion
A old version of a potion developed by humans to aid in the battle against demons, it reduces the Arousal and desire and helps to clear the mind and keep focus
While the arousal system doesn't is a bit incomplete for now, you can already reset your acumulated arousal with this item and prevent your mp loss on climax and reducing the grab escape difficulty
Whats Next?My next post will be to announce the start of the closed beta testing, right now i'm doing some small adjusments and polishing while doing some solo playtesting
And i've been working on the titlescreen, savepoint and some easter egg assets that you will find on your exploration of the Ebonwood Region!
i'll start creating the itch io page soon, to prepare for the release after the closed beta
Thank you for your support along these months and i hope you enjoy what's coming next!
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