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Dragna Studios - W.E.T. [V.1] 0.3 Previews
About This Title
Damn, you can really tell the difference when you focus on just one thing instead of trying to add a bunch of stuff all at once...
This system (job/minigame) is damn well-polished. I even added some small details... you’ll just have to see it for yourself in the game. I’d even go so far as to say it’s better than the Fight Club (in Seed of Profanity).
PreviewI need to assign some icons to them.
I try to make the edicts as balanced as possible both for the minigame and for the base game so that there is harmony between the two.
Some edicts provide advantages... while others come with a trade-off... so choose wisely!
The 3 scenes that the minigame will feature, each with its own variations (as in the base game)Scene 3
Scene 2 (The background is missing)
Scene 1
The Barn — what's in so farNext to the Chicken Pasture on Level 4 there's an old barn that's been rotting for years. In W.E.T, Karryn can fix it up and start keeping livestock. It grew into a little management game of its own, so here's what it does right now.
Opening it upIt all starts with the Open the Barn edict. Until then the door stays locked and Karryn complains if you try it. You get 5 stalls at first, and two more edicts take you to 10 and then 15.
Getting animalsThere are dogs, pigs and horses, with 10 breeds each, and the breed really matters: size, temper, price, how easy they are to train. Every morning there's a new batch at the market, each animal with a 1–5 star rating and a short story of where it came from. The cheap ones tend to show up dirty, hungry or restless. Don't like what's on offer? With the right edict you can re-roll it, but each re-roll costs double.
Taking care of themYou keep an eye on Hunger, Filth and Heat, and build up Bond and Training. You feed them, clean the stalls, pet them, close them up for the night, or calm them down. Karryn's face changes depending on what's going on: disgusted at first, a lot less so the more corrupted she gets.
Every morningThe barn moves on without you. Neglected animals get filthy and hungry, and one in full heat will break out and run around until Karryn drags it back. Leave one starving long enough and it runs.
Adopting and sellingMax out an animal's Bond and, with the right edict, it becomes Karryn's own. Neglect it and that bond fades. Selling one as-is loses money, but a clean, well-trained, high-star animal is where the profit is.
EdictsThe barn has around 40 edicts. Some make life easier, like hired help or automatic feeding. Others are pure corruption, like aphrodisiac fodder and hormone injections. A few of those even spill over into Level 4, so nastier inmates and the odd werewolf start showing up.
still comingThe Calm scenes, fighting loose animals, and naming your favorites. The systems are already in; they just need their art.
(New enemies) LMAO!Keep them well-fed and calm... if you don't want them to escape!
ExtraNamiThis is Nami (Mina’s older sister).
Mina is an NPC from my previous mod, and well, this is her sister.
Unlike her sister, Nami is more serious (she doesn’t break the fourth wall as much...), more professional, and kind!
Primarily, Nami will serve as an NPC who carries (interesting) items.
She’ll function like a merchant, but I’ll also task her with handling the mod’s settings—for instance, you’ll need to speak with her to enable "futa" enemies, and so on.
She will also have other important roles related to the mod, so you’ll likely see her quite often.
I still have plenty of time; once I finish this, the next step will be to add new enemies—including futanari (this feature can be toggled off). along with variations of the base enemies and other new enemy types
I’ll also be adding new "edicts" to the base game.
If I have time left over, I’ll add a quick-combat system essentially a gallery of sorts for the base game.
Thank you for the support <3Damn, you can really tell the difference when you focus on just one thing instead of trying to add a bunch of stuff all at once...
This system (job/minigame) is damn well-polished. I even added some small details... you’ll just have to see it for yourself in the game. I’d even go so far as to say it’s better than the Fight Club (in Seed of Profanity).
PreviewI need to assign some icons to them.
I try to make the edicts as balanced as possible both for the minigame and for the base game so that there is harmony between the two.
Some edicts provide advantages... while others come with a trade-off... so choose wisely!
The 3 scenes that the minigame will feature, each with its own variations (as in the base game)Scene 3
Scene 2 (The background is missing)
Scene 1
The Barn — what's in so farNext to the Chicken Pasture on Level 4 there's an old barn that's been rotting for years. In W.E.T, Karryn can fix it up and start keeping livestock. It grew into a little management game of its own, so here's what it does right now.
Opening it upIt all starts with the Open the Barn edict. Until then the door stays locked and Karryn complains if you try it. You get 5 stalls at first, and two more edicts take you to 10 and then 15.
Getting animalsThere are dogs, pigs and horses, with 10 breeds each, and the breed really matters: size, temper, price, how easy they are to train. Every morning there's a new batch at the market, each animal with a 1–5 star rating and a short story of where it came from. The cheap ones tend to show up dirty, hungry or restless. Don't like what's on offer? With the right edict you can re-roll it, but each re-roll costs double.
Taking care of themYou keep an eye on Hunger, Filth and Heat, and build up Bond and Training. You feed them, clean the stalls, pet them, close them up for the night, or calm them down. Karryn's face changes depending on what's going on: disgusted at first, a lot less so the more corrupted she gets.
Every morningThe barn moves on without you. Neglected animals get filthy and hungry, and one in full heat will break out and run around until Karryn drags it back. Leave one starving long enough and it runs.
Adopting and sellingMax out an animal's Bond and, with the right edict, it becomes Karryn's own. Neglect it and that bond fades. Selling one as-is loses money, but a clean, well-trained, high-star animal is where the profit is.
EdictsThe barn has around 40 edicts. Some make life easier, like hired help or automatic feeding. Others are pure corruption, like aphrodisiac fodder and hormone injections. A few of those even spill over into Level 4, so nastier inmates and the odd werewolf start showing up.
still comingThe Calm scenes, fighting loose animals, and naming your favorites. The systems are already in; they just need their art.
(New enemies) LMAO!Keep them well-fed and calm... if you don't want them to escape!
ExtraNamiThis is Nami (Mina’s older sister).
Mina is an NPC from my previous mod, and well, this is her sister.
Unlike her sister, Nami is more serious (she doesn’t break the fourth wall as much...), more professional, and kind!
Primarily, Nami will serve as an NPC who carries (interesting) items.
She’ll function like a merchant, but I’ll also task her with handling the mod’s settings—for instance, you’ll need to speak with her to enable "futa" enemies, and so on.
She will also have other important roles related to the mod, so you’ll likely see her quite often.
I still have plenty of time; once I finish this, the next step will be to add new enemies—including futanari (this feature can be toggled off). along with variations of the base enemies and other new enemy types
I’ll also be adding new "edicts" to the base game.
If I have time left over, I’ll add a quick-combat system essentially a gallery of sorts for the base game.
Thank you for the support <3
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