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Dragna Studios - W.E.T. [V.1] 0.4 Previews [Final]
About This Title
Good morning or good evening, if it’s nighttime where you are!
Early Access: November 5thPublic Release: November 11thThe mod is now complete; I’m currently just making a few final adjustments, checking things over, and fixing a few details.
For what is essentially an introductory version (designed to help you get a feel for the game and learn the ropes), the amount of content I managed to put together this month is quite substantial.
(The good thing is that for the next version I already have everything ready and noted down, so I’ll be able to make progress faster.)
★ New minigame/job: Barn
★ New scenes: 3 scenes (including variations for breasts, hair, etc.)
★ New enemies: Futan***, dwarves, and elves.
★ New enemy variations: (Humans and goblins only)
★ New Cut-ins
★ New Items
★ New edicts: Some of these even alter the core gameplay of the base game.
★ Translation system for any language: The "Dragna Translation Mod."
Bonus content:Rank A and above: Includes the new enemies (elves, dwarves), access to Nami’s shop, and the associated edicts.
Guild Master: Dev Tool
Regarding the bonus content: please note that this content will be unlocked the following month meaning that with each new version, the bonus content from the previous month becomes available. This is the same method I used for my previous mod.
I’m also changing the distribution method: I’ll no longer be using codes. Instead, I’ll be using itch.io as the download platform for the bonus content.
Maps (Parallax)NamiThis woman will be very useful; she will sell important items, as well as edicts which are excellent, as they both alter and simplify the gameplay.
EdictsFuta*****In total, there are 100 different futan***... and, naturally, I wouldn't have had the time to create 100 of them individually, so I used an established method a LoRA/model which is highly specialized and very efficient.
It was trained personally by me and refined; in other words, every single file and image was improved by my own hands.
I even had to fix the generated images...
Unlike in Unholy Maiden SOP, here I have control over the enemies meaning they turn out exactly how I want them to.
This is one of the images or sketches I create first, before doing anything with the LoRa; in this instance, it was used for the light-skinned characters. (They all have the Karry Prison style, I did it this way to add more variety, rather than just making 5 futas by hand.)
The red parts are the eyes, and the blue parts are the mouth.
(Something is still needed for the futas; they’re already functional within the game, but I have to modify the scenes that feature human males and create a variation for when a futa is present.) I’ve made some progress on that, but it’s not finished yet.
New Enemies and variations: There are over 21 variations across all enemies.In this case, I worked on it directly mainly because all that was required was to reuse the original models and modify them, such as by adding different details.
Breed variations (Barn minigame/job)I’ve added a breed variation to each of the creatures in the barn, based on existing breeds.
I think I’ve mentioned this before, but all of the content for example, the "futas" or the "barn system" is entirely optional; it’s up to the player whether or not to engage with it.
What would you like to see in version 2?https://strawpoll.com/PbZqbN7EGyNBy the way, for guild masters: please be aware that I will always upload the files for the test version to the (Guild Masters) Discord channel.Thank you for your support. <3Good morning or good evening, if it’s nighttime where you are!
Early Access: November 5thPublic Release: November 11thThe mod is now complete; I’m currently just making a few final adjustments, checking things over, and fixing a few details.
For what is essentially an introductory version (designed to help you get a feel for the game and learn the ropes), the amount of content I managed to put together this month is quite substantial.
(The good thing is that for the next version I already have everything ready and noted down, so I’ll be able to make progress faster.)
★ New minigame/job: Barn
★ New scenes: 3 scenes (including variations for breasts, hair, etc.)
★ New enemies: Futan***, dwarves, and elves.
★ New enemy variations: (Humans and goblins only)
★ New Cut-ins
★ New Items
★ New edicts: Some of these even alter the core gameplay of the base game.
★ Translation system for any language: The "Dragna Translation Mod."
Bonus content:Rank A and above: Includes the new enemies (elves, dwarves), access to Nami’s shop, and the associated edicts.
Guild Master: Dev Tool
Regarding the bonus content: please note that this content will be unlocked the following month meaning that with each new version, the bonus content from the previous month becomes available. This is the same method I used for my previous mod.
I’m also changing the distribution method: I’ll no longer be using codes. Instead, I’ll be using itch.io as the download platform for the bonus content.
Maps (Parallax)NamiThis woman will be very useful; she will sell important items, as well as edicts which are excellent, as they both alter and simplify the gameplay.
EdictsFuta*****In total, there are 100 different futan***... and, naturally, I wouldn't have had the time to create 100 of them individually, so I used an established method a LoRA/model which is highly specialized and very efficient.
It was trained personally by me and refined; in other words, every single file and image was improved by my own hands.
I even had to fix the generated images...
Unlike in Unholy Maiden SOP, here I have control over the enemies meaning they turn out exactly how I want them to.
This is one of the images or sketches I create first, before doing anything with the LoRa; in this instance, it was used for the light-skinned characters. (They all have the Karry Prison style, I did it this way to add more variety, rather than just making 5 futas by hand.)
The red parts are the eyes, and the blue parts are the mouth.
(Something is still needed for the futas; they’re already functional within the game, but I have to modify the scenes that feature human males and create a variation for when a futa is present.) I’ve made some progress on that, but it’s not finished yet.
New Enemies and variations: There are over 21 variations across all enemies.In this case, I worked on it directly mainly because all that was required was to reuse the original models and modify them, such as by adding different details.
Breed variations (Barn minigame/job)I’ve added a breed variation to each of the creatures in the barn, based on existing breeds.
I think I’ve mentioned this before, but all of the content for example, the "futas" or the "barn system" is entirely optional; it’s up to the player whether or not to engage with it.
What would you like to see in version 2?https://strawpoll.com/PbZqbN7EGyNBy the way, for guild masters: please be aware that I will always upload the files for the test version to the (Guild Masters) Discord channel.Thank you for your support. <3
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