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Mimir Games - Weekly Update #90 - Wrapping things up, working on the build!
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Hey all,
Really quick update to let you know that I'm currently tying all the loose ends, wrapping the script up and finicking with the last workflows.
There's still a couple of script transitions to iron out but pretty much all of the assets have been packaged, so it's truly the last steps before a working build.
The EA release will most likely be rough around the edges (the usual suspects : a few bugs and quirks, and most likely the new gameplay not being save-compatible) but that's what it's for.
While I do like the new gameplay elements and the new app, I'm still not entirely sold on how I integrated them in the flow of the current script of story. It does not feel polished enough and I will most likely revisit/fluff it out in the future.
TL;DR: wrapping things up for the final build, which hopefully will be ready to ship at some point during next week!
Thank you so much for the support, and stay tuned because the next posts will bring the new stuff!
Hey all,
Really quick update to let you know that I'm currently tying all the loose ends, wrapping the script up and finicking with the last workflows.
There's still a couple of script transitions to iron out but pretty much all of the assets have been packaged, so it's truly the last steps before a working build.
The EA release will most likely be rough around the edges (the usual suspects : a few bugs and quirks, and most likely the new gameplay not being save-compatible) but that's what it's for.
While I do like the new gameplay elements and the new app, I'm still not entirely sold on how I integrated them in the flow of the current script of story. It does not feel polished enough and I will most likely revisit/fluff it out in the future.
TL;DR: wrapping things up for the final build, which hopefully will be ready to ship at some point during next week!
Thank you so much for the support, and stay tuned because the next posts will bring the new stuff!
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