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Seamus - Owl Trackers 1.4
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About This Title
A ton of little quality of life improvements. There were a few "small" fixes I wanted but I ended up rewriting all the state logic.
My friend is running a Fallout Wasteland Warfare campaign which I am NOT making another custom extension for so I'm discovering all the pain points.
Let me know if you run into any issues!
Changes:
Right click or long press on trackers in the context menu to delete them
Title bar in editor is now an editable field that the token name attribute (same thing used by initiative extensions)
Added buttons to the editor that add new trackers, replacing the drop down menu
Fixed colors being desaturated in the color picker
Moved settings to the room level
UI now warns when it will fail to update whatever you are editing
Debounced scene updates so spamming counters doesn't hit the rate limit
Scene trackers popover now syncs with changes other users make
Scene trackers now save to your browser when you make changes so you can populate scene trackers more quickly (this one needs some more work but I'm out of time this week)
Increased font size of tracker labels in the context menu
Increased button sizes so they're easier to click
Technical changes
Unified all zustand state into a single reducer
Removed zustand from the project
Added zod for better type validation
Turns out I hate zustand and love reducers!
A ton of little quality of life improvements. There were a few "small" fixes I wanted but I ended up rewriting all the state logic.
My friend is running a Fallout Wasteland Warfare campaign which I am NOT making another custom extension for so I'm discovering all the pain points.
Let me know if you run into any issues!
Changes:
Right click or long press on trackers in the context menu to delete them
Title bar in editor is now an editable field that the token name attribute (same thing used by initiative extensions)
Added buttons to the editor that add new trackers, replacing the drop down menu
Fixed colors being desaturated in the color picker
Moved settings to the room level
UI now warns when it will fail to update whatever you are editing
Debounced scene updates so spamming counters doesn't hit the rate limit
Scene trackers popover now syncs with changes other users make
Scene trackers now save to your browser when you make changes so you can populate scene trackers more quickly (this one needs some more work but I'm out of time this week)
Increased font size of tracker labels in the context menu
Increased button sizes so they're easier to click
Technical changes
Unified all zustand state into a single reducer
Removed zustand from the project
Added zod for better type validation
Turns out I hate zustand and love reducers!
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