XIVYRO - v0.4 Roadmap | SSS Devlog #6 — page 1
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XIVYRO - v0.4 Roadmap | SSS Devlog #6

More from XIVYRO XIVYRO - Sword Saint Soriel v0.3 Release! | SSS Devlog #5 part 2

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Hello everyone! It's been a while since the last public devlog, so I'd like to bring you all up to speed on recent developments. To start with...

We just hit 5,000+ followers on X! It feels unreal. I figured it was possible that we'd get close to this milestone by the end of the year, but my estimation was slightly off...

Our Patreon has also continued to grow steadily, and we're now closing in on 300 members! Some of you have even been incredibly generous with your support, and we can't thank you enough!

And in case you missed it, we released the v0.3 update we discussed in the last (public) devlog for supporters Knight-tier and above!

■ Next Stage of Development

The results of the previous poll showed overwhelming support for new content.

So, the development roadmap for update v0.4 is as follows:

The roadmap has been divided into three sections for clarity. I felt our previous roadmap was a little too vague, so I hope this version gives you a clearer idea of what to expect.

And as you can see... there's a considerable amount of work ahead.

1. Scenario

We'll be pushing further into the early stages of corruption, moving from looking to touching, if you will. As for why we've chosen these particular characters and locations to continue their stories, it's because we were told they're your favorites! It's been a long while since I've had the chance to focus on writing, so I'm excited to get back to it after spending so much time working on RPG Maker.

2. Art

Although it's included in the roadmap, most of the touch-ups will be released in an upcoming update, as the artist is nearly finished with them. We'll include some before-and-after comparisons in that post, but one thing we weren't particularly happy with was how the ponytail looked in the original. The artist has also made improvements to some of the expressions.

The replacement CG is intended to provide a little more visual variety. It's not that we've received any complaints, but we'd like to improve things wherever we notice room for improvement.

After all, we want to make the best game we possibly can.

3. Scripting

This part is fairly self-explanatory, but it's also what takes up most of my time. Despite RPG Maker being the engine of choice for H-RPGs, it was not made for them.

As I mentioned previously, I'm still unsure how long it will take to develop a 'new content update' compared to a 'foundation update.' I don't want to mislead anyone into thinking that new content would arrive sooner, and I hope those who voted for 'new content' did so with that understanding in mind.

Rest assured, we'll keep working hard as we always have to deliver the best update we can as soon as possible, while keeping you informed along the way!

This type of content update will become the norm once the foundation is properly established in the subsequent v0.5 update.

This means we'll be able to continue the story in earnest with full support for Dynamic Portraits, including Outfit Break for the main sprite, Outfit Reactions for both existing and new outfits, and more. I'm especially excited to introduce new outfits!

In short, the next update will bring more scenes for our long-awaited supporters!

That's all for now! Thank you for reading!

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