Rab-Bit - Alpha Hotfix v | 0.1.6.0.2.5 — page 1
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Rab-Bit - Alpha Hotfix v | 0.1.6.0.2.5

More from Rab-Bit Rab-Bit - About Alpha-Hotfix v | 0.1.5.3.0.0

About This Title

Hey, Parasites!
Here’s the hotfix, this time without several months of waiting :D

I’ll admit I was in a bit of a rush with this one, so I may have missed a few things.. I need to step away for a little while to take care of some real-life things that piled up while I was working on 0.1.6.0.0.0. I’d also like to get some rest before sitting down to work on the next update.

I’ll update the roadmap later. And yeees, that’s another piece of news: the launcher update is already out, and the game now has a roadmap and voting! That voting power included in your subscriptions finally has a use. I know, it finally happened :D

I’d really appreciate it if you took part in the polls and votes. It’ll help me get a better feel for what you think and what you’d like to see next.

The launcher can now also send automatic reports from your game sessions directly to me, helping me analyze issues and improve the game. I hope that, over time, this will help make The Parasites more stable and better optimized.

Thank you all, and happy testing
The new version will be available to download through the launcher soon

Download via Launcher
Win: Launcher

Changes and fixes

Fixed an issue that could interrupt inventory restoration when loading a save.

Fixed water containers showing outdated fill levels after drinking or refilling.

Fixed water transfers that could empty a pot without filling the receiving container.

Fixed bandages and other valid items being rejected by wounded-horse treatment slots.

Horse storage is now hidden when no saddle is equipped.

Fixed incorrect body hair visibility when changing skirts, underwear, or damaged clothing.

Fixed purchased items failing to merge with compatible inventory stacks.

Fixed unnecessary obstacle checks blocking looting from some already-open containers, including gloveboxes.

Corrected bow ammunition lookup.

Fixed invalid item positions in single-slot containers that could block inventory actions and clothing capacity updates.

Fixed rifle attachment pockets disappearing after swapping weapons between belt and primary slots.

Fixed incorrect health values being passed to Silent Wardens (shooters), causing them to remain stuck in an injured pose.

Fixed recruited slaves sometimes losing their slave status and progress after the player moved far away.

Improved detection and selection of nearby trees, bushes, and stones for gathering.

Fixed slaves attempting to reach inaccessible resources.

Fixed resource gathering continuing after an order change or the NPC’s death.

Fixed falling rain sometimes being invisible while rain splashes remained visible on surfaces.

Fixed sitting in a chair or lying in bed indoors sometimes causing the character to get wet from rain.

Arousal-related wetness now only builds up during active stimulation.

Fixed some non-stackable loot items being generated in stacks.

Fixed affected resources becoming unavailable after loading a save.

Fixed an issue with how the PM pistol’s attachment slots were saved.

Added recovery for affected items in existing saves while preserving their quantities.

Fixed missing morph targets on Anna’s basic panties, which prevented them from adjusting to changes in her body weight.

Fixed oversized torch shadows.

Fixed the crate inside the tent being duplicated when saving and loading the game.

Fixed quivers becoming invisible after being unequipped and re-equipped.

Fixed items sometimes refusing to go into clothing pockets until those pockets had been opened.

Fixed the inventory repair button repeatedly reporting that errors had been fixed when no further repairs were needed.

Fixed missing collision for the light bulb and bone armor.

Fixed excessive fog illumination around torches that caused a bright orange haze and reduced visibility.

Various other improvements.

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