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LUMMI - Weekly Dispatch
About This Title
Welcome authorized sinners!
After going through the suggestions people posted on Discord, I noticed that quite a lot of them were about usability, so I decided to take many of those into work.
The main improvements will be: the stats screen, perk tooltips, how tooltips work on mobile, and the chat text.
The perk tooltips and the mobile version of them are already done. For mobile, I was also thinking about making tooltip support feel a bit more native — for example, holding down an enemy card could open a modal where you can properly read all of their statuses and effects.
For the stats menu, I’m bringing it closer to the familiar JRPG-style layout people are used to. The updated version of that screen is actually already done.
The chat text is a bit more complicated. I’ll think about how to make it more readable. I do have some ideas, and I also saw people mentioning that the raw damage numbers in the log aren’t really that useful.
Hopefully I’ll finish the technical stuff over the next couple of days and then move on to the gallery and scenes. After that, I can start thinking about the release as a whole.
Welcome authorized sinners!
After going through the suggestions people posted on Discord, I noticed that quite a lot of them were about usability, so I decided to take many of those into work.
The main improvements will be: the stats screen, perk tooltips, how tooltips work on mobile, and the chat text.
The perk tooltips and the mobile version of them are already done. For mobile, I was also thinking about making tooltip support feel a bit more native — for example, holding down an enemy card could open a modal where you can properly read all of their statuses and effects.
For the stats menu, I’m bringing it closer to the familiar JRPG-style layout people are used to. The updated version of that screen is actually already done.
The chat text is a bit more complicated. I’ll think about how to make it more readable. I do have some ideas, and I also saw people mentioning that the raw damage numbers in the log aren’t really that useful.
Hopefully I’ll finish the technical stuff over the next couple of days and then move on to the gallery and scenes. After that, I can start thinking about the release as a whole.
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