ALDOR - DEVLOG 53 — page 1
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ALDOR - DEVLOG 53

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About This Title

SMTL

Now that you've all played the latest version, you've probably noticed that the final scene, when MC arrives at the new house, has been cut.

I didn't have time to finish it, so I had to cut it short to make the release deadline. I've reworked this scene, and it will be released at the end of the month. It will include a sex scene but no animation.

Many of you reported some bugs, as well as a missing scene in the replays. I've also fixed all of those bugs and issues.

A new version will be released at the end of the month.

ATC

There are quite a few challenges in some scenes that are making my job difficult, but I'm still making good progress.

This week, I'm focusing on translation, polishing the writing, writing quests, and rendering. The animations will be created at the end of the month or next month.

I'm still aiming for a release before the end of the year.

MISC

A few people have complained about SMTL’s rapid pace and that the characters are becoming increasingly physical with the MC. Some of you already know this, but I’m following an existing storyline, and everything is supposed to come together by the end of Season 1 for version 0.6 or 0.7, that is, in two or three more versions. So I’m not moving too fast, but at the planned pace. I don’t feel like I’m going too fast, but I can understand what people are getting at.

The ending of Season 1 of SMTL will come as a big surprise to anyone who’s already familiar with the story, but I won’t say any more than that.

I'm surprised by all the messages about WANDERER. You guys really seem to love this universe and this story. What I can tell you is that there's a lot more to it than what you've seen so far, and if you'd like, once SMTL Season 1 is over, I'll show you what WANDERER is really all about.

As you may have noticed, I’ve been a little less active on Discord lately. Don’t worry, everything’s fine on my end, but I needed to take stock of the ATC storyline, write the quests, and make some decisions, and I didn’t want to get distracted by the thousands of theories and requests.

I have a huge amount of work, and since I'm currently in the middle of a creative phase, I'd rather stay focused on the dialogue, setting up events, and coding the game.

I'm always open to feedback, requests, and questions.

In short, a lot of work, and a little more work. Don't ever hesitate to contact me, for just chat or ask me anything, I'll always try to answer you.

Don't forget the spoilers at the end of this Devlog.

Thank you all for your support and loyalty, and see you soon... I'm heading back to work.

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