Page 1 failed to load.
sim0n404 - DevLog #7
More from sim0n404
sim0n404 - Aqua SOUND part 2
About This Title
Hello, Patrons!
Work continues!!!
This time, I spent a lot of time testing the gameplay and trying to find the right balance. I've also been improving the tutorial.
I finally moved on to working on the visual novel part of the game! Writing stories isn't really my strong point, but here's the basic idea:
You meet Juna, the game's original character, who will do everything she can to stop you from winning. The more points you earn and the further you progress through the deck, the more "rewards" you'll unlock in the form of special animations with her.
The story is a little silly, and I'm still thinking about how to keep it interesting after your fifth run or so. Maybe Juna could wear different outfits, or there could be other little surprises along the way.
I may have mentioned this before, but I really liked Click the Button! The game has so many satisfying animations and little visual effects that make every interaction feel great. Since I'm an animator myself, I really want to bring that same feeling to my game.
For example, you can now meet the heroine right in the main menu and interact with her! You can click on her to make her play card combinations, or annoy her by poking her face and other places until she starts swatting you away with her cards.
I'm also thinking about adding some fun details later. For example, if you progress far enough in the game, Juna might start appearing in the main menu wearing less clothing.
Another thing I've been thinking about is possibly working with a publisher in the future. I'd like someone to handle the game's release, marketing, and other important tasks that are difficult for me to manage due to certain circumstances.
Of course, it's still too early for that. But maybe in a couple of months, once the game is more presentable, I'll be able to start showing it to publishers and see what happens.
Thank you so much for your support!
This devlog is a bit shorter than the previous one because I've mostly been focused on polishing the game. I'm at a stage where I'm improving and refining things that are already there rather than constantly adding new features.
Feel free to share your thoughts in the comments! I'd love to hear what you think.
Hello, Patrons!
Work continues!!!
This time, I spent a lot of time testing the gameplay and trying to find the right balance. I've also been improving the tutorial.
I finally moved on to working on the visual novel part of the game! Writing stories isn't really my strong point, but here's the basic idea:
You meet Juna, the game's original character, who will do everything she can to stop you from winning. The more points you earn and the further you progress through the deck, the more "rewards" you'll unlock in the form of special animations with her.
The story is a little silly, and I'm still thinking about how to keep it interesting after your fifth run or so. Maybe Juna could wear different outfits, or there could be other little surprises along the way.
I may have mentioned this before, but I really liked Click the Button! The game has so many satisfying animations and little visual effects that make every interaction feel great. Since I'm an animator myself, I really want to bring that same feeling to my game.
For example, you can now meet the heroine right in the main menu and interact with her! You can click on her to make her play card combinations, or annoy her by poking her face and other places until she starts swatting you away with her cards.
I'm also thinking about adding some fun details later. For example, if you progress far enough in the game, Juna might start appearing in the main menu wearing less clothing.
Another thing I've been thinking about is possibly working with a publisher in the future. I'd like someone to handle the game's release, marketing, and other important tasks that are difficult for me to manage due to certain circumstances.
Of course, it's still too early for that. But maybe in a couple of months, once the game is more presentable, I'll be able to start showing it to publishers and see what happens.
Thank you so much for your support!
This devlog is a bit shorter than the previous one because I've mostly been focused on polishing the game. I'm at a stage where I'm improving and refining things that are already there rather than constantly adding new features.
Feel free to share your thoughts in the comments! I'd love to hear what you think.
Comments (0)