velocirection - Dragon orgasm training WIP
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velocirection - Working on a thing
About This Title
I'm taking a break from game dev for a bit because 1. I haven't finished an animation in a while and 2. I was getting a bit overwhelmed with it and my programmer muscles need a rest! I've pretty much finished the character animation (see the attached video below!) and have an environment done (nothing too crazy, just a simple room type thing)
(I've parented pieces of the environment to bones in an armature so I can easily move things around if needed in different shots since I'm linking the environment into my scenes, not appending. Which means you can't edit the transforms of an object since it's linked it but you can give an armature an action and transform it's bones and it will transform things that are parented to the bones) Also the sky in the background is this photo from public domain pictures:
https://www.publicdomainpictures.net/en/view-image.php?image=48933&picture=landscape
Inspiration-wise I was thinking about the hole in Aladdin's house (the Kingomd Hearts version)
And I was "what if dragon architecture has giant holes in them with shabby curtains, like this is good interior design sense for dragons." And it won't be visible in the actual animated since it's so tiny but I thought it'd be fun if they have a 1st place bukkake award ribbing.
I made text in a separate Blend file, using a dilate node in the compositor and colored that green/the fill red so I could separate the parts in the shader (I was thinking about a shiny outline on the text but I ended up going with a black outline since it was more readable that way)
The patterns on the ribbon and the curtains were made in Blender as well:
The semen pattern using this Liquid Pen Tool you can get here (it's a cool thing I forget I bought so I haven't used it much... should use it more though!)
https://pointlesscreations.gumroad.com/l/LiquidPen
Also the gay greek male symbol pattern on the curtains. I just modeled that and used the same method of "put stuff in a collection then instance the collection in adjacent tiles around the middle one" to make a seamless pattern.
The twin donut picture was also made in Blender using a texture I made from this picture from public domain pictures (copying/rotating/clone stamping good parts of the glazed donuts to make a good circle done image)
https://www.publicdomainpictures.net/en/view-image.php?image=279701&picture=donuts
Also the dumbbells that are holding his feet in place a little throwback to a thing from awhile ago (a thing that was too ambitious at the time but miiiiiight maybe come back to one of these days...)
I'm taking a break from game dev for a bit because 1. I haven't finished an animation in a while and 2. I was getting a bit overwhelmed with it and my programmer muscles need a rest! I've pretty much finished the character animation (see the attached video below!) and have an environment done (nothing too crazy, just a simple room type thing)
(I've parented pieces of the environment to bones in an armature so I can easily move things around if needed in different shots since I'm linking the environment into my scenes, not appending. Which means you can't edit the transforms of an object since it's linked it but you can give an armature an action and transform it's bones and it will transform things that are parented to the bones) Also the sky in the background is this photo from public domain pictures:
https://www.publicdomainpictures.net/en/view-image.php?image=48933&picture=landscape
Inspiration-wise I was thinking about the hole in Aladdin's house (the Kingomd Hearts version)
And I was "what if dragon architecture has giant holes in them with shabby curtains, like this is good interior design sense for dragons." And it won't be visible in the actual animated since it's so tiny but I thought it'd be fun if they have a 1st place bukkake award ribbing.
I made text in a separate Blend file, using a dilate node in the compositor and colored that green/the fill red so I could separate the parts in the shader (I was thinking about a shiny outline on the text but I ended up going with a black outline since it was more readable that way)
The patterns on the ribbon and the curtains were made in Blender as well:
The semen pattern using this Liquid Pen Tool you can get here (it's a cool thing I forget I bought so I haven't used it much... should use it more though!)
https://pointlesscreations.gumroad.com/l/LiquidPen
Also the gay greek male symbol pattern on the curtains. I just modeled that and used the same method of "put stuff in a collection then instance the collection in adjacent tiles around the middle one" to make a seamless pattern.
The twin donut picture was also made in Blender using a texture I made from this picture from public domain pictures (copying/rotating/clone stamping good parts of the glazed donuts to make a good circle done image)
https://www.publicdomainpictures.net/en/view-image.php?image=279701&picture=donuts
Also the dumbbells that are holding his feet in place a little throwback to a thing from awhile ago (a thing that was too ambitious at the time but miiiiiight maybe come back to one of these days...)
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