velocirection - Working on a thing
More from velocirection
velocirection - FF Update (sprite placement tool thing and some other stuff)
About This Title
Really haven't been doing too well mentally lately (I mean it's been a problem for awhile now but it's just been a bit bad lately). Anyway I tried to start something that would energize me and have been working on a short animation with the dragon twink twins. It's been helping a bit!
I'm pretty happy with how this shot turned out, it's a lot of thrusting and figuring out how to make it look like he's swaying from two handle thingies. It was a fun challenge! I wanted to avoid using any physics or dynamics for the swaying because something like this great practice/skill building! So I did, the body is manually animated (it was tricky at first but I think I got it looking quite nice). I did end up mixing some manual animation and physics based animation on the balls and dick though cloth sim (and then using the whole "bake animation of bones to empties, offset each one a bit and then have the bone copy the transforms" trick for the tail to give it some looseness)
Still not finished but this shot was fun too, he turned to the camera to talk like he's talking to the viewer lol I think it's fun. Idk for some reason this part has cereal commercial vibes to me.
Also yeah I voiced both of them this time... It'd be cool for me to not voice them though (like I already am pushing the limit of my voice acting "talent" with my lame gay soft spoken voice for the one). I'd like to find fitting VA in another animation if they talk but this is like a spontaneous thing and finding VA/getting the final takes would delay it and like I just want to get it done a bit quickly (and I refuse to use any of those new fangled voice changers, if I have a different voice in my work I want it to be a different person, not me wearing the vocal skin of someone else)
I figure the dragons have stone tablet screen device things that they can use to control stuff with (so it's like, magic teledildonics or something, like they have similar technology as you'd expect in our world but it's like, magic-y) ignore the kind of crappy textures on the arm/dick... I've made them look nicer since I did this test render!
I made a special thing for it where the time counts up, thinking the viewer might see that well enough to distinguish the detail of numbers but it might not be too visible in the final thing... I had a close up shot of this stone tablet thing in mind but I didn't go with that idea.
A few other ideas... maybe they're pumping their tailholes (and their kobold maid would help get them setup with it! But I haven't made a model for who that would be yet so... probably no donut pumping animation until then)
And I discovered I could pose them standing up quite nicely, it'd be cool if they were showering together, maybe that's like a shot at the end of this short animation...
I apologize for not having more to show/not posting sooner though. I'd like to have this done pretty soon, hopefully have the animation finalized in the next few days then start on fluid sim or figuring out what to do for an environment.
Really haven't been doing too well mentally lately (I mean it's been a problem for awhile now but it's just been a bit bad lately). Anyway I tried to start something that would energize me and have been working on a short animation with the dragon twink twins. It's been helping a bit!
I'm pretty happy with how this shot turned out, it's a lot of thrusting and figuring out how to make it look like he's swaying from two handle thingies. It was a fun challenge! I wanted to avoid using any physics or dynamics for the swaying because something like this great practice/skill building! So I did, the body is manually animated (it was tricky at first but I think I got it looking quite nice). I did end up mixing some manual animation and physics based animation on the balls and dick though cloth sim (and then using the whole "bake animation of bones to empties, offset each one a bit and then have the bone copy the transforms" trick for the tail to give it some looseness)
Still not finished but this shot was fun too, he turned to the camera to talk like he's talking to the viewer lol I think it's fun. Idk for some reason this part has cereal commercial vibes to me.
Also yeah I voiced both of them this time... It'd be cool for me to not voice them though (like I already am pushing the limit of my voice acting "talent" with my lame gay soft spoken voice for the one). I'd like to find fitting VA in another animation if they talk but this is like a spontaneous thing and finding VA/getting the final takes would delay it and like I just want to get it done a bit quickly (and I refuse to use any of those new fangled voice changers, if I have a different voice in my work I want it to be a different person, not me wearing the vocal skin of someone else)
I figure the dragons have stone tablet screen device things that they can use to control stuff with (so it's like, magic teledildonics or something, like they have similar technology as you'd expect in our world but it's like, magic-y) ignore the kind of crappy textures on the arm/dick... I've made them look nicer since I did this test render!
I made a special thing for it where the time counts up, thinking the viewer might see that well enough to distinguish the detail of numbers but it might not be too visible in the final thing... I had a close up shot of this stone tablet thing in mind but I didn't go with that idea.
A few other ideas... maybe they're pumping their tailholes (and their kobold maid would help get them setup with it! But I haven't made a model for who that would be yet so... probably no donut pumping animation until then)
And I discovered I could pose them standing up quite nicely, it'd be cool if they were showering together, maybe that's like a shot at the end of this short animation...
I apologize for not having more to show/not posting sooner though. I'd like to have this done pretty soon, hopefully have the animation finalized in the next few days then start on fluid sim or figuring out what to do for an environment.
Comments (0)