Page 1 failed to load.
velocirection - FF demo update again! (WS WARNING)
More from velocirection
velocirection - Working on a thing
About This Title
There's nothing enormously different this update but there's a few bug fixes and some small new features!
https://velocirection.itch.io/freaky-friendlies
Password is still HHUGEGAMER
-fixed a bug where you can go to jail after nutting/pissing outside in some rooms after finishing the demo (was testing this awhile ago but forgot to reset it so you can't get arrested yet but if/when the city is playable you can go to jail for nutting!) This is what you might have seen:
But this is pretty much what it would look like when you can actually explore the city:
-fixed a bug where you could break the conversation UI. If you loaded a save and mashed A while the main menu was fading out and were near an NPC you could talk to them but the transition to another room still happens (which unpauses the sim so time passes like normal while the conversation UI is the game's focus which shouldn't happen!)
-fixed a bug where you could keep asking the detective about the filled condom (if you found it and talked to her after finding it)
-Added naked forced piss animation
-When using keyboard controls, fixed the X/V keys being swapped for what button graphic they mean in some cases (oops...!)
-Fregus' room is finalized (all placeholder art replaced, the latest is another wonderful piece by LAV)
Their art:
https://www.furaffinity.net/user/l-a-v/
-Implemented the "starting gift" you can find in the secret cave
(NOTE: This will eventually be determined in a more fun way but for now the first letter of the player name determines which of the "salt" values the game has)
-Speaking of that, the name screen stuff is finished. The other stuff that would decide stat buff/debuffs and mojos you start with isn't in yet but the interface is there for it. ("heavy cummer" and "animal magnetism" don't do anything, they're just placeholder names to test what the mojo segment of the confirm everything GUI would look like). There's stupid text/fake game tips in the news ticker that I had a lot of fun writing! I want the "enter name" experience to be unique (and to keep the player on the screen long enough to hear the cool song I made for this screen!)
-Interactions with piss streams: characters have a stream collider now that will cause a stream object to be interrupted. (It can look janky sometimes but for the most part it looks pretty good I think!) There's an invisible oval shape that each character has that sticks to them (their "stream collider"). The stream checks at small points along it's curve if a stream collider is at that x/y position. If it finds something (and if the depth of the collider, which inherits the depth of it's parent object, is within a certain amount of pixels of that point's depth based on it's "distance" from the ground which is a janky calculation based on original start/end positions of the stream) then the end of the stream is set to that position. If there is no collider found the stream's end position is set back to what it was when it was first created.
All NPCs have one (and so do some critters such as the squirrels/birds found outside) so if they walk across your stream or someone else's the stream will react the same way.
-Veelo animations:
Improved idle/walk animation
Pissing
Waving
-Put the rest of the updated stepmom sprites in.
There's nothing enormously different this update but there's a few bug fixes and some small new features!
https://velocirection.itch.io/freaky-friendlies
Password is still HHUGEGAMER
-fixed a bug where you can go to jail after nutting/pissing outside in some rooms after finishing the demo (was testing this awhile ago but forgot to reset it so you can't get arrested yet but if/when the city is playable you can go to jail for nutting!) This is what you might have seen:
But this is pretty much what it would look like when you can actually explore the city:
-fixed a bug where you could break the conversation UI. If you loaded a save and mashed A while the main menu was fading out and were near an NPC you could talk to them but the transition to another room still happens (which unpauses the sim so time passes like normal while the conversation UI is the game's focus which shouldn't happen!)
-fixed a bug where you could keep asking the detective about the filled condom (if you found it and talked to her after finding it)
-Added naked forced piss animation
-When using keyboard controls, fixed the X/V keys being swapped for what button graphic they mean in some cases (oops...!)
-Fregus' room is finalized (all placeholder art replaced, the latest is another wonderful piece by LAV)
Their art:
https://www.furaffinity.net/user/l-a-v/
-Implemented the "starting gift" you can find in the secret cave
(NOTE: This will eventually be determined in a more fun way but for now the first letter of the player name determines which of the "salt" values the game has)
-Speaking of that, the name screen stuff is finished. The other stuff that would decide stat buff/debuffs and mojos you start with isn't in yet but the interface is there for it. ("heavy cummer" and "animal magnetism" don't do anything, they're just placeholder names to test what the mojo segment of the confirm everything GUI would look like). There's stupid text/fake game tips in the news ticker that I had a lot of fun writing! I want the "enter name" experience to be unique (and to keep the player on the screen long enough to hear the cool song I made for this screen!)
-Interactions with piss streams: characters have a stream collider now that will cause a stream object to be interrupted. (It can look janky sometimes but for the most part it looks pretty good I think!) There's an invisible oval shape that each character has that sticks to them (their "stream collider"). The stream checks at small points along it's curve if a stream collider is at that x/y position. If it finds something (and if the depth of the collider, which inherits the depth of it's parent object, is within a certain amount of pixels of that point's depth based on it's "distance" from the ground which is a janky calculation based on original start/end positions of the stream) then the end of the stream is set to that position. If there is no collider found the stream's end position is set back to what it was when it was first created.
All NPCs have one (and so do some critters such as the squirrels/birds found outside) so if they walk across your stream or someone else's the stream will react the same way.
-Veelo animations:
Improved idle/walk animation
Pissing
Waving
-Put the rest of the updated stepmom sprites in.
Comments (0)