velocirection - CONTAINS SOME WS! Various things I did part 3
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I've been doing a lot of fluid sim with NeXus! I did this one to test out thicker fluid. There was some challenges with getting it right, the motion blur kept messing up because I was using a modifier without understanding what it does fully (there's one called "sticky" that forces particles to stick to nearby surface for a certain amount of frames and it was inheriting the speed of whatever it's stuck to in a weird way making all kinds of weirdness happen... you can see it in short break down I'll attach to this post)
That one is almost finished but I want to get some voice acting for whatever Rinzo might be watching on the TV in the foreground. I'll post what I have of it now though! (oh and also this shows a bit of world building, in this setting Wiimote-type remote technology became the norm for TV remote input)
And the art in the background is mine! They're not amazing but I wanted to have some pin-ups on the wall, I love the vibe that borderline NSFW pin-ups on a wall adds... this one is heavily based on a photo of Persephanii:
And this one was just a quick doodle that ended up being good enough to paint:
I also did a very short, simple ass-shaking animation with Remanedur's Witch Doctor model. It's a fun to use model! However I did increase the cake...
Then I made this little silly animation while I was testing out some more stuff, mixing two different fluid solvers (left is using SPH, right is using FLIP). At first I thought "eh fun but a waste of time..." but then I thought "it could be a thing that plays on lewd TV in the game, a reminder to drink water but also piss-hypno..."
I made this to test out breast milk fluid (it's not amazing... but I think next time I can make it a lot nicer. Also I rendered it smaller because it's supposed to be for use as lewd stuff on screens in the game)
(I used this model! But I made her MILF'd up with some lattices and shape keys)
https://kaylafox.itch.io/krystal-blender
And this was a test trying out some slow motion fluids. I like how this one turned out! It was a bit of challenge to figure out how to do it but I ended up faking the slow motion using a drag modifier (so the particles travel slower in the air),lower gravity and changing the scene framerate to 280 fps.
Fluid looks magically better when rendered man... I was a bit worried about since it looks like this in the viewport but I think it ended up looking great.
Krystal model is the same one by Kayla Fox (that I MILF'd up) and the horse meat is by Wolke (I just put them in the scene and they ended up looking like some nice dildos)
https://wolkemeat.itch.io/horse
Oh one more thing, I made a system in the game that allows me to make schedules for media on a display. I usually make schedule-based things in this game be based on a 24 hour cycle, updating once per hour (using an array with 24 elements, whatever is at that index at the current hour is what the object is updated with), but I wanted the stuff on TVs to be more flexible. So a display has a list of data that tells it what sprite to show, at what hour and at what minute and every minute it checks if the data in next element in it's list matches the current hour/minute (and if it does match, show that sprite). (in-game time that is, so it checks every real-world second if the sprite on the display should change)
I've just been on a little kick of doing very short, bite-sized things and playing around with other people's models, making some stuff to have as diegetic porn in the game, testing out what I can/can't do with the add-on... I'm going to do at least one more test animation, one of nut splurting from well-used butt. But that's all the test stuff I've done for now!
I've been doing a lot of fluid sim with NeXus! I did this one to test out thicker fluid. There was some challenges with getting it right, the motion blur kept messing up because I was using a modifier without understanding what it does fully (there's one called "sticky" that forces particles to stick to nearby surface for a certain amount of frames and it was inheriting the speed of whatever it's stuck to in a weird way making all kinds of weirdness happen... you can see it in short break down I'll attach to this post)
That one is almost finished but I want to get some voice acting for whatever Rinzo might be watching on the TV in the foreground. I'll post what I have of it now though! (oh and also this shows a bit of world building, in this setting Wiimote-type remote technology became the norm for TV remote input)
And the art in the background is mine! They're not amazing but I wanted to have some pin-ups on the wall, I love the vibe that borderline NSFW pin-ups on a wall adds... this one is heavily based on a photo of Persephanii:
And this one was just a quick doodle that ended up being good enough to paint:
I also did a very short, simple ass-shaking animation with Remanedur's Witch Doctor model. It's a fun to use model! However I did increase the cake...
Then I made this little silly animation while I was testing out some more stuff, mixing two different fluid solvers (left is using SPH, right is using FLIP). At first I thought "eh fun but a waste of time..." but then I thought "it could be a thing that plays on lewd TV in the game, a reminder to drink water but also piss-hypno..."
I made this to test out breast milk fluid (it's not amazing... but I think next time I can make it a lot nicer. Also I rendered it smaller because it's supposed to be for use as lewd stuff on screens in the game)
(I used this model! But I made her MILF'd up with some lattices and shape keys)
https://kaylafox.itch.io/krystal-blender
And this was a test trying out some slow motion fluids. I like how this one turned out! It was a bit of challenge to figure out how to do it but I ended up faking the slow motion using a drag modifier (so the particles travel slower in the air),lower gravity and changing the scene framerate to 280 fps.
Fluid looks magically better when rendered man... I was a bit worried about since it looks like this in the viewport but I think it ended up looking great.
Krystal model is the same one by Kayla Fox (that I MILF'd up) and the horse meat is by Wolke (I just put them in the scene and they ended up looking like some nice dildos)
https://wolkemeat.itch.io/horse
Oh one more thing, I made a system in the game that allows me to make schedules for media on a display. I usually make schedule-based things in this game be based on a 24 hour cycle, updating once per hour (using an array with 24 elements, whatever is at that index at the current hour is what the object is updated with), but I wanted the stuff on TVs to be more flexible. So a display has a list of data that tells it what sprite to show, at what hour and at what minute and every minute it checks if the data in next element in it's list matches the current hour/minute (and if it does match, show that sprite). (in-game time that is, so it checks every real-world second if the sprite on the display should change)
I've just been on a little kick of doing very short, bite-sized things and playing around with other people's models, making some stuff to have as diegetic porn in the game, testing out what I can/can't do with the add-on... I'm going to do at least one more test animation, one of nut splurting from well-used butt. But that's all the test stuff I've done for now!
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