Happy new year everyone! Sorry this update took so long, but it wound up being a lot harder to implement this than I thought.
There is a new belly growth path in the weight class menu. You can grow into it by pressing the "Chubby (Belly)" button after unlocking the first weight class. You can still access the wide, long, tall, and round growth paths by clicking the "Chubby" button. You can also skip straight to the max belly weight class by pressing the Belly button in the Skip to Blob Shapes section. I still want to redesign how the weight class system works to make it a smoother experience, but that would be a big undertaking that was out of scope for this update.
I had to bend a lot of systems to handle the belly growth, which caused a ton of bugs. I think I have most of them sorted out, but let me know if you run into any weirdness. I wouldn't be surprised if I missed a couple fringe cases.
Speaking of bugs, there's a known issue where the belly can twist or shrink into itself a bit in the hyper obese stage. I think this happens to some extent with every body type in the hyper obese stage, but it is much more pronounced with the belly. I spent a lot of time trying to fix this, but I haven't found the exact cause yet. Hopefully I'll come up with a fix eventually.
I also added an option to turn clothes ripping on/off in the clothing menu. In addition, I solved some issues with rolling bodies where they could get stuck upside down or slide around instead of rolling. I had to go into each map and add more polygons to all the floor surfaces so friction would work correctly. Now it should be much easier to roll over as a blueberry if you get stuck on your head. There might be some spots I missed, so feel free to let me know if you find any.
For the next update, I plan on adding some inflation mechanics. This will involve building some brand new systems, so fair warning -- it might take a bit longer than usual before that build is ready. I'll likely post more WIP updates throughout the process. In the meantime I hope you enjoy!
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