The Griffon's Saddlebag - Gastronomicon
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Wondrous item, very rare (requires attunement by a wizard)
This stained leather tome is equal parts spellbook and cookbook. You gain a +5 bonus to any ability check you make using cook's utensils while attuned to it. When found, the book contains the following spells, which are wizard spells for you while you're attuned to it: create food and water, goodberry, grease, heroes' feast, and purify food and drink. It functions as a spellbook for you, and you can use it as a spellcasting focus for your wizard spells. When you cast a spell and use this book as a focus for it, the air around you in a 5-foot radius is filled with the delicious scent of homemade cuisine (your choice each time).
The book also has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the book dissolves into a delicious (but hot) soup.
Culinary Casting. While the book is on your person, you can expend 1 or more of its charges when you cast one of the spells listed above. For each charge you expend, the level of spell slot needed for that casting of the spell is reduced by 1. If you reduce a spell's slot level to 0 in this way, you can cast the spell from the book even if you don't have it prepared.
Magic Cake. While the book is on your person, you can use a bonus action to expend 3 of its charges to magically produce a small slice of cake. The cake appears on a small plate either in your hand or in the hand of a willing creature that you can see within 30 feet of you. You choose the flavor of the cake each time, as well as which of the following magical benefits it has. The cake grows stale and loses its magic after 1 hour. A creature holding the magic cake can use an action to eat it and gain the chosen benefit:
The effects of one poison or 1 level of exhaustion affecting the creature (your choice) are suppressed for 1d4 hours.
The creature regains 3d8 hit points.
The creature makes your choice of either Strength, Dexterity, or Constitution checks with advantage for the next 1 minute.
Temperature Control. When you cast a spell that deals either cold or fire damage, you can choose to change that damage type to the other. If you change fire damage to cold damage in this way, the spell no longer ignites flammable objects.
Prepare thy palate for victuals mortal tongues were not to wot of. Flavors fantastical! Textures words fail to describe! A feast beyond your wildest dreams! Behold: your guide to the world of true kitchen magic!”—Scrawling on the interior cover, next to what is hopefully a smear of strawberry jam
Wondrous item, very rare (requires attunement by a wizard)
This stained leather tome is equal parts spellbook and cookbook. You gain a +5 bonus to any ability check you make using cook's utensils while attuned to it. When found, the book contains the following spells, which are wizard spells for you while you're attuned to it: create food and water, goodberry, grease, heroes' feast, and purify food and drink. It functions as a spellbook for you, and you can use it as a spellcasting focus for your wizard spells. When you cast a spell and use this book as a focus for it, the air around you in a 5-foot radius is filled with the delicious scent of homemade cuisine (your choice each time).
The book also has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the book dissolves into a delicious (but hot) soup.
Culinary Casting. While the book is on your person, you can expend 1 or more of its charges when you cast one of the spells listed above. For each charge you expend, the level of spell slot needed for that casting of the spell is reduced by 1. If you reduce a spell's slot level to 0 in this way, you can cast the spell from the book even if you don't have it prepared.
Magic Cake. While the book is on your person, you can use a bonus action to expend 3 of its charges to magically produce a small slice of cake. The cake appears on a small plate either in your hand or in the hand of a willing creature that you can see within 30 feet of you. You choose the flavor of the cake each time, as well as which of the following magical benefits it has. The cake grows stale and loses its magic after 1 hour. A creature holding the magic cake can use an action to eat it and gain the chosen benefit:
The effects of one poison or 1 level of exhaustion affecting the creature (your choice) are suppressed for 1d4 hours.
The creature regains 3d8 hit points.
The creature makes your choice of either Strength, Dexterity, or Constitution checks with advantage for the next 1 minute.
Temperature Control. When you cast a spell that deals either cold or fire damage, you can choose to change that damage type to the other. If you change fire damage to cold damage in this way, the spell no longer ignites flammable objects.
Prepare thy palate for victuals mortal tongues were not to wot of. Flavors fantastical! Textures words fail to describe! A feast beyond your wildest dreams! Behold: your guide to the world of true kitchen magic!”—Scrawling on the interior cover, next to what is hopefully a smear of strawberry jam
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