Delicious Story - FM26 Gian Piero Gasperini Roma | 3-4-1-2 Recreation part 2
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Delicious Story - FM26 Marco Silva Benfica 2026-27 | 4-2-3-1 to 4-4-2 Recreation
About This Title
This one ended up being one of the strongest Gasperini recreations I've done on FM26.
Not because the numbers are completely absurd, but because the structure produced exactly what I wanted from this kind of system: goals coming from different areas, aggressive wing-back production, several players arriving into dangerous spaces and enough defensive stability to survive the risk.
And the season ended with trophies.
Serie A Champions Europa League Winners Coppa Italia Runner-Up
The Serie A RunWe won the league with:
→ 88 points→ 26 wins→ 10 draws→ 2 defeats→ 99 goals scored→ 37 conceded→ +62 goal difference
It wasn't a runaway title either.
Blu-neri finished on 87 points, so the league was decided by a single point.
That makes the result more interesting to me because this wasn't a save where the competition simply collapsed around us.
At home we were extremely difficult to stop:
→ 15 wins→ 3 draws→ 1 defeat→ 59 goals scored
Away:
→ 11 wins→ 7 draws→ 1 defeat→ 40 goals scored
Only two league defeats across 38 games.
Full SeasonAcross every competition:
→ 57 matches→ 42 wins→ 12 draws→ 3 defeats→ 152 goals scored→ 53 conceded→ +99 goal difference→ 73% win rate
That is probably the stat that summarises the run better than anything else.
This wasn't just a league tactic that happened to work over 38 games.
It survived a full schedule and also won the Europa League.
But Let's Look at the Expected Numbers TooThis is where I think context matters.
In Serie A:
→ 87.53 xG→ 99 actual goals
So we finished around +11.47 goals above xG.
Expected points were 78.28, while we actually finished with 88.
That's roughly +9.72 points over xPTS.
Defensively, xGA was 37.92 against 37 actual goals conceded.
So I'm not going to pretend that every part of the season was some gigantic underlying-data domination.
We performed very well, but we also converted our chances extremely efficiently and turned some relatively close games into results.
And that's football.
Results matter, but the process still tells you how you got there.
The 3-4-1-2This is a proper Gasperini recreation, not simply a generic three-at-the-back shape with attacking mentality slapped on top.
The system is built around movement and relationships.
The wing-backs have to provide enormous width and progression.
The midfield has to protect the structure without becoming completely static.
The attacking midfielder has freedom to connect the phases.
And the two forwards can't behave like two identical strikers waiting inside the box.
That's probably the part I like most about this version.
There are different behaviours inside the same shape.
In possession, the two midfielders can provide protection underneath the attacks, while the wing-backs push the structure higher.
Out of possession, the relationships change again.
That is much closer to how I want to approach recreations in FM26: reproduce behaviours first, then find the roles that make those behaviours happen inside the engine.
Not choose a role because somebody says "Gasperini uses role X".
Football doesn't work through Football Manager role names.
The Wing-Backs Were MassiveThe production from the wide players was ridiculous.
Wesley
→ 55 appearances→ 6 goals→ 30 assists→ 7.41 average rating
Angeliño
→ 52 starts + 1 substitute appearance→ 6 goals→ 21 assists→ 7.37 average rating
That's 51 assists between the two wing-backs.
And that tells you a lot about where the attacking width and chance creation came from.
They aren't decorative players sitting on the touchline.
They are fundamental pieces of the entire attacking structure.
The Attack Was DistributedThe goals weren't coming from one striker carrying the entire tactic either.
Donyell Malen
→ 34 goals→ 11 assists→ 7.28
Matías Soulé
→ 29 goals→ 7 assists
Paulo Dybala
→ 24 goals→ 14 assists
Dovbyk
→ 15 goals
Even Cristante finished with:
→ 10 goals→ 8 assists
That's what I want from this sort of structure.
Different players attacking different spaces.
Different routes to goal.
If one player disappears for a match, the entire offensive system doesn't necessarily disappear with him.
Why the Double Midfield MattersThe midfield was probably one of the most interesting parts of the build.
I experimented with the idea of giving both midfielders behaviours that protect the central structure while still allowing the rest of the team to attack aggressively.
Because with Gasperini-style football there is always this balancing act.
You want the wing-backs high.
You want the outside centre-backs involved.
You want the attacking midfielder finding spaces.
You want two forwards occupying defenders.
But somebody still has to protect what is happening behind the ball.
That's where the midfield becomes extremely important.
If everybody attacks, you don't have an attacking tactic.
You have chaos.
The objective is to create controlled aggression.
And This Is Why I Like This VersionI have made several Gasperini systems during FM26.
Some were closer to meta adaptations.
Some explored different role combinations.
Some were built around slightly different attacking structures.
This Recreation VI feels much closer to what I want this series to become.
Not:
"Here is the best possible FM formation."
But:
"Here is the football idea. Now let's see what happens when we reproduce those mechanisms inside FM26."
And in this case, the answer was pretty good.
Serie A.
Europa League.
Coppa Italia Final.
152 goals in all competitions.
73% win rate.
And only three defeats in 57 matches.
Final ThoughtsIs it perfect?
No.
There are still things I could change.
I could probably push certain roles further toward the engine and get even crazier numbers.
But at some point that stops being the point of a recreation.
The interesting part is finding the line between real football behaviour and Football Manager interpretation.
This one found a very good balance.
It still looks and behaves like the idea I wanted to reproduce, but it is also functional enough to win.
And for me, that's exactly where a recreation should sit.
The tactic file is included with the post.
For console players, the Team Instructions / Player Instructions video is also included, so you can recreate the tactic manually.
We test, we don't guess.
#FM26 #FootballManager
This one ended up being one of the strongest Gasperini recreations I've done on FM26.
Not because the numbers are completely absurd, but because the structure produced exactly what I wanted from this kind of system: goals coming from different areas, aggressive wing-back production, several players arriving into dangerous spaces and enough defensive stability to survive the risk.
And the season ended with trophies.
Serie A Champions Europa League Winners Coppa Italia Runner-Up
The Serie A RunWe won the league with:
→ 88 points→ 26 wins→ 10 draws→ 2 defeats→ 99 goals scored→ 37 conceded→ +62 goal difference
It wasn't a runaway title either.
Blu-neri finished on 87 points, so the league was decided by a single point.
That makes the result more interesting to me because this wasn't a save where the competition simply collapsed around us.
At home we were extremely difficult to stop:
→ 15 wins→ 3 draws→ 1 defeat→ 59 goals scored
Away:
→ 11 wins→ 7 draws→ 1 defeat→ 40 goals scored
Only two league defeats across 38 games.
Full SeasonAcross every competition:
→ 57 matches→ 42 wins→ 12 draws→ 3 defeats→ 152 goals scored→ 53 conceded→ +99 goal difference→ 73% win rate
That is probably the stat that summarises the run better than anything else.
This wasn't just a league tactic that happened to work over 38 games.
It survived a full schedule and also won the Europa League.
But Let's Look at the Expected Numbers TooThis is where I think context matters.
In Serie A:
→ 87.53 xG→ 99 actual goals
So we finished around +11.47 goals above xG.
Expected points were 78.28, while we actually finished with 88.
That's roughly +9.72 points over xPTS.
Defensively, xGA was 37.92 against 37 actual goals conceded.
So I'm not going to pretend that every part of the season was some gigantic underlying-data domination.
We performed very well, but we also converted our chances extremely efficiently and turned some relatively close games into results.
And that's football.
Results matter, but the process still tells you how you got there.
The 3-4-1-2This is a proper Gasperini recreation, not simply a generic three-at-the-back shape with attacking mentality slapped on top.
The system is built around movement and relationships.
The wing-backs have to provide enormous width and progression.
The midfield has to protect the structure without becoming completely static.
The attacking midfielder has freedom to connect the phases.
And the two forwards can't behave like two identical strikers waiting inside the box.
That's probably the part I like most about this version.
There are different behaviours inside the same shape.
In possession, the two midfielders can provide protection underneath the attacks, while the wing-backs push the structure higher.
Out of possession, the relationships change again.
That is much closer to how I want to approach recreations in FM26: reproduce behaviours first, then find the roles that make those behaviours happen inside the engine.
Not choose a role because somebody says "Gasperini uses role X".
Football doesn't work through Football Manager role names.
The Wing-Backs Were MassiveThe production from the wide players was ridiculous.
Wesley
→ 55 appearances→ 6 goals→ 30 assists→ 7.41 average rating
Angeliño
→ 52 starts + 1 substitute appearance→ 6 goals→ 21 assists→ 7.37 average rating
That's 51 assists between the two wing-backs.
And that tells you a lot about where the attacking width and chance creation came from.
They aren't decorative players sitting on the touchline.
They are fundamental pieces of the entire attacking structure.
The Attack Was DistributedThe goals weren't coming from one striker carrying the entire tactic either.
Donyell Malen
→ 34 goals→ 11 assists→ 7.28
Matías Soulé
→ 29 goals→ 7 assists
Paulo Dybala
→ 24 goals→ 14 assists
Dovbyk
→ 15 goals
Even Cristante finished with:
→ 10 goals→ 8 assists
That's what I want from this sort of structure.
Different players attacking different spaces.
Different routes to goal.
If one player disappears for a match, the entire offensive system doesn't necessarily disappear with him.
Why the Double Midfield MattersThe midfield was probably one of the most interesting parts of the build.
I experimented with the idea of giving both midfielders behaviours that protect the central structure while still allowing the rest of the team to attack aggressively.
Because with Gasperini-style football there is always this balancing act.
You want the wing-backs high.
You want the outside centre-backs involved.
You want the attacking midfielder finding spaces.
You want two forwards occupying defenders.
But somebody still has to protect what is happening behind the ball.
That's where the midfield becomes extremely important.
If everybody attacks, you don't have an attacking tactic.
You have chaos.
The objective is to create controlled aggression.
And This Is Why I Like This VersionI have made several Gasperini systems during FM26.
Some were closer to meta adaptations.
Some explored different role combinations.
Some were built around slightly different attacking structures.
This Recreation VI feels much closer to what I want this series to become.
Not:
"Here is the best possible FM formation."
But:
"Here is the football idea. Now let's see what happens when we reproduce those mechanisms inside FM26."
And in this case, the answer was pretty good.
Serie A.
Europa League.
Coppa Italia Final.
152 goals in all competitions.
73% win rate.
And only three defeats in 57 matches.
Final ThoughtsIs it perfect?
No.
There are still things I could change.
I could probably push certain roles further toward the engine and get even crazier numbers.
But at some point that stops being the point of a recreation.
The interesting part is finding the line between real football behaviour and Football Manager interpretation.
This one found a very good balance.
It still looks and behaves like the idea I wanted to reproduce, but it is also functional enough to win.
And for me, that's exactly where a recreation should sit.
The tactic file is included with the post.
For console players, the Team Instructions / Player Instructions video is also included, so you can recreate the tactic manually.
We test, we don't guess.
#FM26 #FootballManager
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