Coolom Games - Quick post: Small changes coming to the game part 2
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Coolom Games - Chapter 21 - Trailer early look!
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Hi everybody! We're now back from SAGA BCN Games Fest. It was awesome to be able to meet some of you.
Since we're back, we're also working on a new batch of updates!
Starting with probably the most controversial change, we've added a tiny bit of grain to background images.
It might not be very noticeable in images, but you can notice it a bit more in video. We understand that the grain might be a controversial change, so I'll add a toggle in the settings so you can get rid of it if you don't like it.) In general, we make it as a way to unify backgrounds and make characters POP!
I've also been working a LOT for a while in the background on a new custom plugin that should make characters appear waaaay smoother than they used to. (Hopefully this means you no longer see invisible characters!)
As well as a new animation for characters that appear and leave the scene. It's now way smoother, and characters do not fade by chunks; instead, they now just slowly disappear. (Earlier, you could see the neck fade at the same time as the face and the eyes.)
As a final touch, I also started improving some details that we're annoying (probably only to me) like the animations on the buttons not working properly or the text not saying "LOGS".
I'll be taking the next couple of days to improve all of these tiny annoying details, as well as adding some needed animations to some elements!
We love you all, and will see you very soon for some new character designs and reveals!
Unai out!
P.S.: WE'RE BLOWN AWAY BY Y'ALL'S REACTION TO EXPIRATION DEATH. WE CANNOT WAIT TO REVEAL THE SECOND ROUTE SOON!
Hi everybody! We're now back from SAGA BCN Games Fest. It was awesome to be able to meet some of you.
Since we're back, we're also working on a new batch of updates!
Starting with probably the most controversial change, we've added a tiny bit of grain to background images.
It might not be very noticeable in images, but you can notice it a bit more in video. We understand that the grain might be a controversial change, so I'll add a toggle in the settings so you can get rid of it if you don't like it.) In general, we make it as a way to unify backgrounds and make characters POP!
I've also been working a LOT for a while in the background on a new custom plugin that should make characters appear waaaay smoother than they used to. (Hopefully this means you no longer see invisible characters!)
As well as a new animation for characters that appear and leave the scene. It's now way smoother, and characters do not fade by chunks; instead, they now just slowly disappear. (Earlier, you could see the neck fade at the same time as the face and the eyes.)
As a final touch, I also started improving some details that we're annoying (probably only to me) like the animations on the buttons not working properly or the text not saying "LOGS".
I'll be taking the next couple of days to improve all of these tiny annoying details, as well as adding some needed animations to some elements!
We love you all, and will see you very soon for some new character designs and reveals!
Unai out!
P.S.: WE'RE BLOWN AWAY BY Y'ALL'S REACTION TO EXPIRATION DEATH. WE CANNOT WAIT TO REVEAL THE SECOND ROUTE SOON!
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