Fireblade185 - Did I ever tell you how easy it is to animate with LMC?
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Fireblade185 - LMC V.4 male template plus some fine tuning
About This Title
Hi everyone and, first of all, thank you!
This journey wouldn't be possible without each and every one of you who supports me and my work, my deviations and, sometimes, my silence.
Without you, nothing you find here would be possible. Still, your support for my madness might change the world of gaming. And today, we've hit a major milestone.
Officially and undoubtedly, we've made the only tool in the entire world that makes the most advanced characters in gaming, the Metahumans, suitable for more than just pretty renders and scripted interactions...
Lewd Metahuman Creator V.4 is in full production as you might know, and, without a doubt, it's the most advanced (if not the only) tool that lets you create adult content in Unreal Engine.
And, since I'm all for simplicity and ease of use with all the tools I'm building for you, I thought... " why not make animation easy... Like... Stupidly easy?"
And I did.... No more keyframing each bone, each morph, each character height, weight and so on.... And, as you can see, no worries regarding the.... ahem.... receiving character... Move one, the other follows, if you're.... deep enough .
Basically.... no more manual labor, adjustments and relying on hope that it will work on other characters... Everything is procedural. The tip always finds it's target, regardless of the body shape and size... And you don't need to worry about meshes overlapping each other. Get too close or push to hard? Don't worry, the system pushes her over as much as it needs..Your job? Set the overall position inside the Sequencer and drag the pelvis.... His or hers, btw. The system does the rest.
So, just to summarize.... With this you just cut down about a week of manual animating time. And NO... You won't find anything similar, even with AI third party apps (Cascadeur included) because everything you see is real time physics. So, each body knows the other exists and reacts naturally.
There are a few tweaks and adjustments, of course, and they are all being addressed and tested now (like bine arrangementn idee the genitals that react to... length and girth, for example....
The main point still stands: there is no easier and user friendly way in the world to create high quality , real time adult content inside Unreal Engine.... except LMC V.4.
P.S.: I may be bragging, but it's on you too. If it wasn't for you all, this wouldn't be possible . So... Congratulations to evey!
P.S.2: I may have made a lot of spelling errors and mistakes but maybe that's because I use AI for programming, not for writing my posts so... Bare with me
Thanks and see you soon!
Fireblade
Hi everyone and, first of all, thank you!
This journey wouldn't be possible without each and every one of you who supports me and my work, my deviations and, sometimes, my silence.
Without you, nothing you find here would be possible. Still, your support for my madness might change the world of gaming. And today, we've hit a major milestone.
Officially and undoubtedly, we've made the only tool in the entire world that makes the most advanced characters in gaming, the Metahumans, suitable for more than just pretty renders and scripted interactions...
Lewd Metahuman Creator V.4 is in full production as you might know, and, without a doubt, it's the most advanced (if not the only) tool that lets you create adult content in Unreal Engine.
And, since I'm all for simplicity and ease of use with all the tools I'm building for you, I thought... " why not make animation easy... Like... Stupidly easy?"
And I did.... No more keyframing each bone, each morph, each character height, weight and so on.... And, as you can see, no worries regarding the.... ahem.... receiving character... Move one, the other follows, if you're.... deep enough .
Basically.... no more manual labor, adjustments and relying on hope that it will work on other characters... Everything is procedural. The tip always finds it's target, regardless of the body shape and size... And you don't need to worry about meshes overlapping each other. Get too close or push to hard? Don't worry, the system pushes her over as much as it needs..Your job? Set the overall position inside the Sequencer and drag the pelvis.... His or hers, btw. The system does the rest.
So, just to summarize.... With this you just cut down about a week of manual animating time. And NO... You won't find anything similar, even with AI third party apps (Cascadeur included) because everything you see is real time physics. So, each body knows the other exists and reacts naturally.
There are a few tweaks and adjustments, of course, and they are all being addressed and tested now (like bine arrangementn idee the genitals that react to... length and girth, for example....
The main point still stands: there is no easier and user friendly way in the world to create high quality , real time adult content inside Unreal Engine.... except LMC V.4.
P.S.: I may be bragging, but it's on you too. If it wasn't for you all, this wouldn't be possible . So... Congratulations to evey!
P.S.2: I may have made a lot of spelling errors and mistakes but maybe that's because I use AI for programming, not for writing my posts so... Bare with me
Thanks and see you soon!
Fireblade
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