Raceless-RLS - RLS Career Overhaul | v2.7.0.1 | The Biggest Update Yet!
infoAbout This Title
Tire Wear, Thermals, and Dynamic Weather
Integrated persistent tire wear and thermals from Beta Tyre Wear and Thermals Redux by Zesty_Maple98.
Tire temperature now changes grip, while driving style, drifting, burnouts, and overheating affect tire wear.
Tire condition and temperature are tracked per vehicle and preserved between sessions.
Rebalanced wear so normal cornering produces heat without excessive abrasion, while aggressive driving causes meaningful deterioration.
Disabling Maintenance Mode safely suspends tire wear and restores normal tire behavior without destroying saved condition.
Added persistent dynamic weather in partnership with JayBeam’s Universal Dynamic Weather Mod.
Weather now changes over time with rain, storms, fog, road wetness, environmental effects, and weather audio.
Added a Weather phone app with current conditions, hourly forecasts, seven-day forecasts, road wetness, and severe-weather alerts.
Added configurable weather behavior, forecast notifications, day length, and day/night cycle controls.
Standard tires retain normal wet grip, while sport, race, and drag compounds receive progressively greater wet-weather penalties.
Saved fog and weather conditions are now restored immediately when loading a career.
Maintenance and Vehicle Condition
Overhauled vehicle mileage, fluid consumption, vehicle profiles, tire condition, and mechanical wear.
Rebalanced maintenance so healthy vehicles remain dependable and serious power loss, slipping, and failures appear at lower condition levels.
Replaced the maintenance screen with a service-and-tire shopping cart and unified checkout.
Added clearer condition information, service pricing, tire heat, tire wear, and maintenance status.
Added support for servicing multi-axle vehicles and improved tire replacement behavior.
Newly purchased tires now correctly receive and save their wear state.
Added roadside repair services at gas stations for owned vehicles.
Roadside repairs now have visible interaction markers and allow the player to remain with the vehicle.
Engine Packages and Tuning
Added the complete Engine Packages system.
Create a package from an installed engine while keeping its connected parts together.
Store, install, swap, and dismantle complete engine packages.
Install stored packages into compatible vehicles of the same model.
Added compatibility validation and excluded unsupported electric vehicles.
Added package thumbnails, engine previews, status information, and improved camera handling.
Added vehicle selection at tuning tents.
Improved tuning layouts, Live Wheel Data visibility, and access to Apply and toggle controls.
Converted tuning tents and the drag pit lane into dedicated tuning locations rather than garages.
Career Progression
Reorganized work and motorsport progression into nine primary shared tracks: Off-Road, Speed, Mayhem, Circuit Racing, Emergency, Passenger, Operator, Recovery, and Logistics.
Consolidated legacy skills such as Drag, Drift, Road Racing, Taxi, and Repo into their new shared progression tracks.
Added clearer level 1–50 progression with rewards and bonuses at every level.
Added license progression, Hard-tier licenses, Master-tier sponsors, major unlock milestones, and reward increases.
Added automatic migration of existing skill XP and unlocks.
Redesigned the Skills and Contracts interfaces with reward lanes, license progress, improved scrolling, and Modern or Classic themes.
Updated job payouts and XP integration across racing, civil service, recovery, passenger, and logistics work.
Corrected organization-level and skill requirements for previously unavailable work.
Off-Road Recovery
Added a complete Off-Road Recovery career activity.
Purchase or finance a Recovery Yard and accept recovery contracts through a dedicated phone app.
Recover stranded cars, damaged vehicles, trailers, fleet vehicles, high-end vehicles, and heavy equipment from increasingly difficult locations.
Choose a Recovery Yard before accepting a contract, with route distance affecting the payout.
Earn cash, Recovery XP, or occasionally the recovered vehicle itself.
Vehicle damage at delivery affects the final payout.
Added multiple active contracts, expiring offers, map tracking, contract abandonment, and cross-map job visibility.
Added dedicated recovery locations, routes, map markers, and a new Recovery Yard near the island refinery.
Recovery vehicles now spawn with appropriately limited fuel to prevent bypassing the intended challenge.
Travel Journal
Added the Travel Journal with five scenic West Coast USA locations.
Discover destinations, follow routes into dedicated Photo Mode scenes, and create an album for each location.
Added photography prompts, scene-specific cameras, photo management, and discovery tracking.
Added both phone and full-screen Travel Journal interfaces.
Earn Photography XP and a completion stamp by finishing the collection.
Improved parking triggers, scene entry, route cleanup, location markers, and Photo Mode feedback.
Phone and Notification Overhaul
Added an App Store to the career phone.
Skill-gated apps can now be installed before they are unlocked and explain their requirements when opened.
Added an interactive first-time phone tutorial covering core apps and phone features.
Reworked the Guide into a searchable, category-based Wiki.
Replaced generic toasts with phone notifications across supported activities.
Added lock-screen and banner notification controls, per-app settings, notification duration, and simplified notification options.
Added swipe-to-dismiss, tap-to-open, catch-up notifications, and Do Not Disturb.
Added notifications for contracts, businesses, Dakar, Road Authority, weather, tuning jobs, and other career activities.
Improved scene notifications with action prompts, duplicate suppression, and clean Photo Mode captures.
Career Profiles and Custom Starts
Completely redesigned the career profile browser with a carousel, search, sorting, and filters.
Expanded profile cards with balance, assets, vehicles, garages, skills, recent finances, map, and last-used vehicle.
Added separate Career, Story, and Custom starting paths.
Added Casual, Standard, Hard, and Hardcore difficulty configurations where applicable.
Added starting-map and starting-garage selection.
Added configurable starting cash and a realistic walking-camera option.
Custom careers can individually adjust payouts by activity and XP by skill.
Improved profile switching, loading, save migration, Hardcore persistence, and starter-vehicle handling.
Marketplace, Dealerships, and Auctions
Completely redesigned the phone Marketplace with browsing, offers, vehicle details, selling, and negotiation.
Added private listings and the ability to list vehicles directly from the phone.
Private purchases now take place at the seller’s location, with routing and optional taxi travel.
Revised vehicle mileage, condition generation, market values, dealer fees, and vehicle profiles.
Improved dealership discovery and purchasing requirements.
Prevented damaged listed vehicles from being sold or accepted after their condition changes.
Strengthened sale validation against duplicate acceptance, invalid history, and interrupted transactions.
Improved marketplace cancellation, price formatting, navigation, and negotiation safeguards.
Improved auction bidding, vehicle handoffs, approach behavior, freezing, and one-way exit routing.
Improved parked-vehicle spawning, proximity handling, population limits, cleanup, and performance.
Fixed weighted dealership model selection and removed the Pigeon and Wigeon from Jefferson Motors.
Refueling and Charging
Reworked refueling and charging for BeamNG.drive 0.39.
Added independent tank selection for vehicles with multiple energy stores.
Stations now display and supply only compatible fuel or energy types.
Improved flow controls, payment validation, business-vehicle refueling, and insurance discounts.
Improved cancellation so interrupted transactions safely restore the starting fuel state.
Fixed refueling after realistic walk-enter and other cases where the active inventory vehicle was not detected.
Deliveries and Logistics
Reworked bulk-material hauling into a contract-based system with dedicated pickup screens and Logistics integration.
Rebalanced material and parcel rewards using weight and travel distance.
Reworked parcel calculations, weight targets, large-parcel payouts, and first-load generation.
Improved delivery generation across maps, including Skeleton Coast.
Improved distance calculation when direct route data is unavailable.
Attached trailers are now handled as player vehicles for delivery interactions.
Trailer destinations can be completed in any order using cargo-style navigation.
Expanded and separated large- and small-trailer parking at the Industrial Warehouse.
Made career map travel safer with save validation, failed-transfer recovery, and useful error notifications.
Improved loading into career-expansion maps, traffic restoration, and free-camera recovery after map switches.
BeamEats now opens automatically after completion and has improved scaling and layout.
Fixed delivery tutorial tips that could crash when dismissed.
West Coast USA Expansion
Added ten new purchasable homes and garages plus a dedicated Recovery Yard.
Added four townhouse garages, Shuffleboard Shack, Dockside Garage, Dumpster Diver’s Dream, Jerry’s Backyard, and two Horizon Estate homes.
Opened 21 Horizon Estate houses and added three new townhouse interiors.
Added a new Joe’s Junk building.
Added the Tough Truck Beach Run and a tandem beach off-road course.
Expanded the Off-Road Lot with new roads, flags, decoration, gated routes, and improved terrain.
Updated garage prices, capacities, descriptions, parking spots, and market balance.
Improved lighting around garages, dealerships, Quarryside, and the 43rd Alley Compound.
Refreshed dealership, garage, house, Recovery Yard, and Freeroam Event previews.
Improved island roads, AI routing, decal roads, terrain, collisions, and hidden geometry.
Corrected the 43rd Alley Compound name and restored the West Coast Career World card.
Police, Racing, and Reliability
Retuned police density, strictness, pursuit behavior, and contact speed by wanted level.
Added PA-style notifications when police pursuit intensity escalates.
Fixed police continuing to chase after a pursuit ended.
Improved AI pathfinding on alternate racing loops.
Fixed walking-mode restoration after spectating racing-team events.
Improved race and demolition-derby cleanup and recovery.
Added BeamNG.drive 0.39 and 0.39.4 compatibility.
Improved insurance and legacy-save migration without wiping existing vehicle or policy data.
Improved career loading, profile switching, cross-map ownership, autosaves, backup naming, and failed-action recovery.
Simplified autosave settings to an on/off toggle.
Added an optional update splash highlighting the major 2.7 features.
Tire Wear, Thermals, and Dynamic Weather
Integrated persistent tire wear and thermals from Beta Tyre Wear and Thermals Redux by Zesty_Maple98.
Tire temperature now changes grip, while driving style, drifting, burnouts, and overheating affect tire wear.
Tire condition and temperature are tracked per vehicle and preserved between sessions.
Rebalanced wear so normal cornering produces heat without excessive abrasion, while aggressive driving causes meaningful deterioration.
Disabling Maintenance Mode safely suspends tire wear and restores normal tire behavior without destroying saved condition.
Added persistent dynamic weather in partnership with JayBeam’s Universal Dynamic Weather Mod.
Weather now changes over time with rain, storms, fog, road wetness, environmental effects, and weather audio.
Added a Weather phone app with current conditions, hourly forecasts, seven-day forecasts, road wetness, and severe-weather alerts.
Added configurable weather behavior, forecast notifications, day length, and day/night cycle controls.
Standard tires retain normal wet grip, while sport, race, and drag compounds receive progressively greater wet-weather penalties.
Saved fog and weather conditions are now restored immediately when loading a career.
Maintenance and Vehicle Condition
Overhauled vehicle mileage, fluid consumption, vehicle profiles, tire condition, and mechanical wear.
Rebalanced maintenance so healthy vehicles remain dependable and serious power loss, slipping, and failures appear at lower condition levels.
Replaced the maintenance screen with a service-and-tire shopping cart and unified checkout.
Added clearer condition information, service pricing, tire heat, tire wear, and maintenance status.
Added support for servicing multi-axle vehicles and improved tire replacement behavior.
Newly purchased tires now correctly receive and save their wear state.
Added roadside repair services at gas stations for owned vehicles.
Roadside repairs now have visible interaction markers and allow the player to remain with the vehicle.
Engine Packages and Tuning
Added the complete Engine Packages system.
Create a package from an installed engine while keeping its connected parts together.
Store, install, swap, and dismantle complete engine packages.
Install stored packages into compatible vehicles of the same model.
Added compatibility validation and excluded unsupported electric vehicles.
Added package thumbnails, engine previews, status information, and improved camera handling.
Added vehicle selection at tuning tents.
Improved tuning layouts, Live Wheel Data visibility, and access to Apply and toggle controls.
Converted tuning tents and the drag pit lane into dedicated tuning locations rather than garages.
Career Progression
Reorganized work and motorsport progression into nine primary shared tracks: Off-Road, Speed, Mayhem, Circuit Racing, Emergency, Passenger, Operator, Recovery, and Logistics.
Consolidated legacy skills such as Drag, Drift, Road Racing, Taxi, and Repo into their new shared progression tracks.
Added clearer level 1–50 progression with rewards and bonuses at every level.
Added license progression, Hard-tier licenses, Master-tier sponsors, major unlock milestones, and reward increases.
Added automatic migration of existing skill XP and unlocks.
Redesigned the Skills and Contracts interfaces with reward lanes, license progress, improved scrolling, and Modern or Classic themes.
Updated job payouts and XP integration across racing, civil service, recovery, passenger, and logistics work.
Corrected organization-level and skill requirements for previously unavailable work.
Off-Road Recovery
Added a complete Off-Road Recovery career activity.
Purchase or finance a Recovery Yard and accept recovery contracts through a dedicated phone app.
Recover stranded cars, damaged vehicles, trailers, fleet vehicles, high-end vehicles, and heavy equipment from increasingly difficult locations.
Choose a Recovery Yard before accepting a contract, with route distance affecting the payout.
Earn cash, Recovery XP, or occasionally the recovered vehicle itself.
Vehicle damage at delivery affects the final payout.
Added multiple active contracts, expiring offers, map tracking, contract abandonment, and cross-map job visibility.
Added dedicated recovery locations, routes, map markers, and a new Recovery Yard near the island refinery.
Recovery vehicles now spawn with appropriately limited fuel to prevent bypassing the intended challenge.
Travel Journal
Added the Travel Journal with five scenic West Coast USA locations.
Discover destinations, follow routes into dedicated Photo Mode scenes, and create an album for each location.
Added photography prompts, scene-specific cameras, photo management, and discovery tracking.
Added both phone and full-screen Travel Journal interfaces.
Earn Photography XP and a completion stamp by finishing the collection.
Improved parking triggers, scene entry, route cleanup, location markers, and Photo Mode feedback.
Phone and Notification Overhaul
Added an App Store to the career phone.
Skill-gated apps can now be installed before they are unlocked and explain their requirements when opened.
Added an interactive first-time phone tutorial covering core apps and phone features.
Reworked the Guide into a searchable, category-based Wiki.
Replaced generic toasts with phone notifications across supported activities.
Added lock-screen and banner notification controls, per-app settings, notification duration, and simplified notification options.
Added swipe-to-dismiss, tap-to-open, catch-up notifications, and Do Not Disturb.
Added notifications for contracts, businesses, Dakar, Road Authority, weather, tuning jobs, and other career activities.
Improved scene notifications with action prompts, duplicate suppression, and clean Photo Mode captures.
Career Profiles and Custom Starts
Completely redesigned the career profile browser with a carousel, search, sorting, and filters.
Expanded profile cards with balance, assets, vehicles, garages, skills, recent finances, map, and last-used vehicle.
Added separate Career, Story, and Custom starting paths.
Added Casual, Standard, Hard, and Hardcore difficulty configurations where applicable.
Added starting-map and starting-garage selection.
Added configurable starting cash and a realistic walking-camera option.
Custom careers can individually adjust payouts by activity and XP by skill.
Improved profile switching, loading, save migration, Hardcore persistence, and starter-vehicle handling.
Marketplace, Dealerships, and Auctions
Completely redesigned the phone Marketplace with browsing, offers, vehicle details, selling, and negotiation.
Added private listings and the ability to list vehicles directly from the phone.
Private purchases now take place at the seller’s location, with routing and optional taxi travel.
Revised vehicle mileage, condition generation, market values, dealer fees, and vehicle profiles.
Improved dealership discovery and purchasing requirements.
Prevented damaged listed vehicles from being sold or accepted after their condition changes.
Strengthened sale validation against duplicate acceptance, invalid history, and interrupted transactions.
Improved marketplace cancellation, price formatting, navigation, and negotiation safeguards.
Improved auction bidding, vehicle handoffs, approach behavior, freezing, and one-way exit routing.
Improved parked-vehicle spawning, proximity handling, population limits, cleanup, and performance.
Fixed weighted dealership model selection and removed the Pigeon and Wigeon from Jefferson Motors.
Refueling and Charging
Reworked refueling and charging for BeamNG.drive 0.39.
Added independent tank selection for vehicles with multiple energy stores.
Stations now display and supply only compatible fuel or energy types.
Improved flow controls, payment validation, business-vehicle refueling, and insurance discounts.
Improved cancellation so interrupted transactions safely restore the starting fuel state.
Fixed refueling after realistic walk-enter and other cases where the active inventory vehicle was not detected.
Deliveries and Logistics
Reworked bulk-material hauling into a contract-based system with dedicated pickup screens and Logistics integration.
Rebalanced material and parcel rewards using weight and travel distance.
Reworked parcel calculations, weight targets, large-parcel payouts, and first-load generation.
Improved delivery generation across maps, including Skeleton Coast.
Improved distance calculation when direct route data is unavailable.
Attached trailers are now handled as player vehicles for delivery interactions.
Trailer destinations can be completed in any order using cargo-style navigation.
Expanded and separated large- and small-trailer parking at the Industrial Warehouse.
Made career map travel safer with save validation, failed-transfer recovery, and useful error notifications.
Improved loading into career-expansion maps, traffic restoration, and free-camera recovery after map switches.
BeamEats now opens automatically after completion and has improved scaling and layout.
Fixed delivery tutorial tips that could crash when dismissed.
West Coast USA Expansion
Added ten new purchasable homes and garages plus a dedicated Recovery Yard.
Added four townhouse garages, Shuffleboard Shack, Dockside Garage, Dumpster Diver’s Dream, Jerry’s Backyard, and two Horizon Estate homes.
Opened 21 Horizon Estate houses and added three new townhouse interiors.
Added a new Joe’s Junk building.
Added the Tough Truck Beach Run and a tandem beach off-road course.
Expanded the Off-Road Lot with new roads, flags, decoration, gated routes, and improved terrain.
Updated garage prices, capacities, descriptions, parking spots, and market balance.
Improved lighting around garages, dealerships, Quarryside, and the 43rd Alley Compound.
Refreshed dealership, garage, house, Recovery Yard, and Freeroam Event previews.
Improved island roads, AI routing, decal roads, terrain, collisions, and hidden geometry.
Corrected the 43rd Alley Compound name and restored the West Coast Career World card.
Police, Racing, and Reliability
Retuned police density, strictness, pursuit behavior, and contact speed by wanted level.
Added PA-style notifications when police pursuit intensity escalates.
Fixed police continuing to chase after a pursuit ended.
Improved AI pathfinding on alternate racing loops.
Fixed walking-mode restoration after spectating racing-team events.
Improved race and demolition-derby cleanup and recovery.
Added BeamNG.drive 0.39 and 0.39.4 compatibility.
Improved insurance and legacy-save migration without wiping existing vehicle or policy data.
Improved career loading, profile switching, cross-map ownership, autosaves, backup naming, and failed-action recovery.
Simplified autosave settings to an on/off toggle.
Added an optional update splash highlighting the major 2.7 features.
Comments (0)