caroo - Weekly Roundup 281 - Wing 2 Boss Battle Progress Pt 3 — page 1
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caroo - Weekly Roundup 281 - Wing 2 Boss Battle Progress Pt 3


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Hi Everyone.

Hope you've been well. I've got some new art and progress to show you from the past two weeks. Let's get into it!

1: What's New?

The past two weeks has been focused on making the art assets for the Bindmancer and her new bound up state.

It's been pretty involved. Like with most game assets it looks deceptively simple on the surface but under the hood it's more complex. For The Bindmancer's in-dungeon sprites I've had to create art for all 4 directions which includes the "Alt" as each direction has a left foot front, right foot front. So 8 full bodies in total art has been made for.

As for the design. My assessment was that there was more or less a 50/50 split in which one was preferred so I more or less flipped a coin on it and went with a bondage-version of her outfit colors and materials.

But even more then that, the model was previously connected at the torso and legs with only the arms for the most part being separate assets. With the new system of the Bindmancer being able to be progressively more and more bound up it leaves us with also needing to split the original non-Bound assets up so that they have a separate head, torso, arms, and legs in all directions.

There is good news though! The intent of that design means that after this boss battle, the traps can be reused in the next wing of the dungeon and allow for ongoing "Segmented" bondage of the character. For example below we have bound arms and chastity but legs and head are unbound. And then legs and head bound but torso and arms freed.

I did get the assets into unity to try and integrate earlier this week but found my less comprehensive attempt didn't work the way I wanted to. I'll need to refactor how the Bindmancer is animated in Unity to allow for these new assets.

But, the other good news is that once I've done all this. Allowing her to be nude at low health in the dungeon like she is when in traps will be possible. :D

2: What's Next?

Next week will be getting the assets into unity and refactoring the way she's animated in the dungeon to allow for these new bondage assets to appear on her.

Cheers!

Caroo

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