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MeshiSOFTWORKS - A post that’s definitely not about the base #2
About This Title
On this week’s post that’s definitively NOT about the base, we’ll be looking at some more base-unrelated things, without further ado, let’s get to it!
A familiar face from a certain vorny hons game - Camera PostsSome of you following Venus Derby development might remember the time when I was trying to figure out how to do cameras properly, well turns out, the idea and code used there was quite handy! I was able to save some development time on the camera code by borrowing pieces from both the battle camera and the Venus Derby’s camera post system! While it doesn’t look like much from a screenshot, it gets fancier in-game! It allows for smooth camera transitions and such with an easy to author editor system, speeding up future content creation.
Building… Big stuff…The building system for the base is finally here! While it is missing visuals, the core system is more or less ready now. All that’s left is visuals and building definitions. The save system was already handled a couple weeks ago, so it’s not much left from here on out mechanics wise. Mostly wiring things together + QoL changes.
You won’t be able to “build” Dyson(s), the GIF above is for illustrative purposes.
Speaking of Dyson, next week may have some juicy stuff if all goes well…
And with that, this week’s totally not related to the base post comes to an end. I’ll be working on the base in the meantime. See you next week!
On this week’s post that’s definitively NOT about the base, we’ll be looking at some more base-unrelated things, without further ado, let’s get to it!
A familiar face from a certain vorny hons game - Camera PostsSome of you following Venus Derby development might remember the time when I was trying to figure out how to do cameras properly, well turns out, the idea and code used there was quite handy! I was able to save some development time on the camera code by borrowing pieces from both the battle camera and the Venus Derby’s camera post system! While it doesn’t look like much from a screenshot, it gets fancier in-game! It allows for smooth camera transitions and such with an easy to author editor system, speeding up future content creation.
Building… Big stuff…The building system for the base is finally here! While it is missing visuals, the core system is more or less ready now. All that’s left is visuals and building definitions. The save system was already handled a couple weeks ago, so it’s not much left from here on out mechanics wise. Mostly wiring things together + QoL changes.
You won’t be able to “build” Dyson(s), the GIF above is for illustrative purposes.
Speaking of Dyson, next week may have some juicy stuff if all goes well…
And with that, this week’s totally not related to the base post comes to an end. I’ll be working on the base in the meantime. See you next week!
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