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MeshiSOFTWORKS - The Next Stage of Development
About This Title
Hello all, this is Cyrk, lead developer of Vessel Tactics, back from my swap onto Venus Derby! Where we left off, I had just completed an overhaul of the game's coding. With that finished, the next step here is to actually get some goddamn content in this game.
In previous years, Vessel Tactics has sort of been developed as if it were already in a finished state. There has been an emphasis on each character being released with completed art and writing, seasonal outfits, and the like. With me attempting to ramp up development this year, expect to see it treated a lot more like a real game in development with much more, but much less finished, content being added.
Art is hard to get and takes a long time to create, so it is a very easy choke point to eliminate just by using WIP assets for now. This will let me create and add characters a lot more freely, it will also give you a chance to leave feedback on what you like and dislike about a character before they're set in stone and enable me to work with a lot more confidence. Same goes for writing, god knows the story will take a few tries to get right.
The next big push is to add in the campaign, which will require several more characters like the elven leader seen above, as well as a visual-novel style story and new maps. That will also require finalizing the story writing system and the map maker. Thank you so much for your support so far, see you all next time!
Hello all, this is Cyrk, lead developer of Vessel Tactics, back from my swap onto Venus Derby! Where we left off, I had just completed an overhaul of the game's coding. With that finished, the next step here is to actually get some goddamn content in this game.
In previous years, Vessel Tactics has sort of been developed as if it were already in a finished state. There has been an emphasis on each character being released with completed art and writing, seasonal outfits, and the like. With me attempting to ramp up development this year, expect to see it treated a lot more like a real game in development with much more, but much less finished, content being added.
Art is hard to get and takes a long time to create, so it is a very easy choke point to eliminate just by using WIP assets for now. This will let me create and add characters a lot more freely, it will also give you a chance to leave feedback on what you like and dislike about a character before they're set in stone and enable me to work with a lot more confidence. Same goes for writing, god knows the story will take a few tries to get right.
The next big push is to add in the campaign, which will require several more characters like the elven leader seen above, as well as a visual-novel style story and new maps. That will also require finalizing the story writing system and the map maker. Thank you so much for your support so far, see you all next time!
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