OrenjiSlyce - Progress Report! — page 1
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OrenjiSlyce - Progress Report!

More from OrenjiSlyce OrenjiSlyce - Exclusive Sneak Peek – Runa & a glimpse of the next game!

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Hey everyone,

Here’s a quick update on where things stand with the game and what’s coming next.

Next Update – Town Events

I’ve been focused on finishing up the town events for the next update. Dialogue and eventing are mostly complete at this point. I’m mainly waiting on the CGs and animations to wrap those up. We’re still on track for three of them, and once those are finished the update will be pushed out.

Easter Eggs

The island depths easter egg is fully done. This includes new Runa CGs that replace the existing Runa art, plus a spicy tentacle scene with her and the boss Astrid faced.

Japanese Translation & Future Plans

Japanese translations are moving along. The Terrifying Cave and Wicked Forest are completely translated. I still have a few more areas to finish (including the kingdom map). Once those are done I’ll move on to censoring the animations.

That step is waiting on the widescreen transition though. The game is moving away from the traditional RPG Maker MV box window and going widescreen for a better playing experience. A few CGs will need to be edited for the new aspect ratio, so this is planned for the next major update rather than the immediate one. Once the widescreen work and animation censoring are finished, a Japanese release will follow.

I’ve also been trying out a new spotlight effect for the current speaker on screen. I probably won’t include it in this next smaller update since it requires a lot more work (including changing positions and editing picture ID), but it should make more sense to finish it for the next major update anyway—especially with the widescreen transition, which will need position changes regardless.

Other Improvements

A new Insane difficulty has been added (which may have already went out with some bug fixes). It’s now tied into battles, including boss fights. This applies across all difficulty settings, so you can make boss fights easier or harder depending on how you want to play.

Obtainable items have been added to dungeons so you can mine, cut thorns in the forest, or pick up items in the island depths and sell them in shops for some quick gold. Gold felt a bit too scarce, so this should help balance it out.

Loading screens now include gab talk with Astrid. This way you’ll see her talking while the game loads so it’s clearer the game isn’t stuck. There’s a lot of CG preloading happening for the animations (especially on high settings), which is why loads can take a while. If it feels too long you can always drop the quality setting a notch.

I’m currently animating all the standing pose images, including Runa and Bastion. On high settings you’ll see everyone moving when you encounter them.

I sped up a few animations, including Astrid’s standing poses, since they felt a little too slow.

A new little plugin keeps standing animations smooth when expressions change. Normally a new animation would restart from frame 1, but this one continues from the last frame of the previous animation so transitions between emotions look much cleaner.

That’s the current status. I also have some more spicy CGs ready that feature the Runa scene above plus a sneak peek into the next game—these will drop shortly in a separate post for the Royal Knights and Knight Captains tiers. If you’ve been following along in Discord (especially the royal knight channel), you may have already seen some of it. I’d love to share even more right now, but since this is a smaller update I’m keeping a lot of them close to the chest for now.

Thanks as always for the support!

-OrenjiSlyce

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OrenjiSlyce OrenjiSlyce 2 albums 4.9K views View Profile

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