First of all, I hope everyone had a great New Year's!
Things have been a bit busy with the holidays but we've managed to get out a minor update (barely) in time for the new year. There's also been a good deal of work done this month towards a larger, more interactive update which is coming next.
This update contains the following:
- 2 New Events
- A few new signals
- Tower interior updates
- Quality of life features
- Various Bug Fixes
- More behind the scenes
Alpha v0.1.1:
Mirror 1: https://drive.google.com/file/d/1fJCiG-PijOT-IKVczh4hBzwxoVQP1Rp-/view?usp=sharing
Mirror 2: https://drive.google.com/file/d/1zZdVfFxbIY4P3d5GxbZtuvV2lMAaVDun/view?usp=sharing
Mirror 3: https://www.dropbox.com/scl/fi/8on5yhp5pn2usm5ef9j6c/Alpha_v0.1.1.7z?rlkey=tqtt7honpmiye00n0uwpphpxg&st=2noxxw6d&dl=0
Mirror 4: https://pixeldrain.com/u/Um9A3JV5
Notes:
- Saves are compatible between versions of the game, so you may load your previous saves if you wish.
- There is a known bug which can cause dialogue during Evie's event to cancel early. When this happens she'll wait a bit and leave. You can activate the event again with the following console command: '/startEvent EvieGreeting'
- The '/endEvent' command has been added which immediately ends the currently active event. Use it if an event gets stuck or you are unable to do things like sleep or use the teleporter (as these are locked during events).
- The ability to no-clip has also been added. Just press (n) to toggle it on/off. Useful for if your drives or other props clipped through the new terrain from an old save.
- Much of the audio is still placeholder and some has yet to be implemented. Expect much more as time goes on!
Additionally,
There will be a follow up post to this one which covers a much more details changelog in addition to future developments.
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