The Griffon's Saddlebag - Vagrant's Arsenal
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Weapon (rapier and pistol), very rare (requires attunement)
This pair of weapons once belonged to an unscrupulous yet cunning fighter. If you are proficient with either rapiers or pistols, you are considered proficient with both weapons. The two weapons count as a single item for the purposes of attuning to them, and you needn't have a free hand to reload the pistol if your other hand is holding the rapier.
You gain a +1 bonus to attack and damage rolls made with either weapon, as well as to any Charisma (Intimidation) check you make while they're on your person. Whenever you make an attack with Duel (the rapier), you can use a bonus action to immediately make a single ranged attack with Dealt (the pistol); doing so ignores any penalty as a result of being within 5 feet of another creature.
When you hit a creature with either Duel or Dealt and roll the highest number on the weapon's damage die, you can force that creature to make a DC 15 Constitution saving throw. On a failed save, refer to the table below and choose which of the creature's body parts to target with the attack, provided it has them: the creature then suffers the effect associated with that body part and weapon used, which lasts until the end of your next turn. Lastly, if you hit a creature with either weapon and had advantage on the attack roll, you can roll the weapon's damage die twice and choose either result.
They say to not bring a blade to a gun fight.I say bring both.
Weapon (rapier and pistol), very rare (requires attunement)
This pair of weapons once belonged to an unscrupulous yet cunning fighter. If you are proficient with either rapiers or pistols, you are considered proficient with both weapons. The two weapons count as a single item for the purposes of attuning to them, and you needn't have a free hand to reload the pistol if your other hand is holding the rapier.
You gain a +1 bonus to attack and damage rolls made with either weapon, as well as to any Charisma (Intimidation) check you make while they're on your person. Whenever you make an attack with Duel (the rapier), you can use a bonus action to immediately make a single ranged attack with Dealt (the pistol); doing so ignores any penalty as a result of being within 5 feet of another creature.
When you hit a creature with either Duel or Dealt and roll the highest number on the weapon's damage die, you can force that creature to make a DC 15 Constitution saving throw. On a failed save, refer to the table below and choose which of the creature's body parts to target with the attack, provided it has them: the creature then suffers the effect associated with that body part and weapon used, which lasts until the end of your next turn. Lastly, if you hit a creature with either weapon and had advantage on the attack roll, you can roll the weapon's damage die twice and choose either result.
They say to not bring a blade to a gun fight.I say bring both.
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