turborenegade - W.I.P #223 (Animated #2) - Sekhmet
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hey - just got back from the mountains, so i wasn't able to post yesterday. that said, the last couple of days have been exceptionally productive, and i've pretty much been able to wrap up production on this animation (with the exception of some fluid sim and the scene). getting the hair to work with physics was a little troublesome (though far less troublesome than trying to do it manually), but i got it working nonetheless. everything else though seems to be in working order at a glance, so thank god for that. if i had to make an estimate, i think i can get this all finished up and rendered in the next 2-ish days. so you can expect to have the HQ release by then :]
wasn't able to get as much work done on the skit while in the mountains (due to lacking the necessary files on my laptop - such as the voicelines i'd recorded for it). however, it's pretty much in the final stages now and only requires work in premiere (and maybe a bit more in blender if i end up needing to do a couple extra frames - as it wasn't animated with any sound to reference for the length of individual lines). it'll be done soon, likely within the next few days. here's a few more renders from it that i hopefully haven't already shared:
lastly, just to provide an update on the audio for the loona animation - i'll be getting to work on finishing that over the next few days as well (was another thing i couldn't really do on my laptop for a similar reason to the skit). adding sound is a fairly time-consuming process at times (at least for me), so i do admittedly put off doing it occasionally in favor of working on animating. apologies for the hold-up on that either way - you can expect that in a couple days.
that's all i got for today - thanks as always for your support and patience! i'll be back again soon with the HQ release for this and anything else i happen to finish by then :] have a good one
hey - just got back from the mountains, so i wasn't able to post yesterday. that said, the last couple of days have been exceptionally productive, and i've pretty much been able to wrap up production on this animation (with the exception of some fluid sim and the scene). getting the hair to work with physics was a little troublesome (though far less troublesome than trying to do it manually), but i got it working nonetheless. everything else though seems to be in working order at a glance, so thank god for that. if i had to make an estimate, i think i can get this all finished up and rendered in the next 2-ish days. so you can expect to have the HQ release by then :]
wasn't able to get as much work done on the skit while in the mountains (due to lacking the necessary files on my laptop - such as the voicelines i'd recorded for it). however, it's pretty much in the final stages now and only requires work in premiere (and maybe a bit more in blender if i end up needing to do a couple extra frames - as it wasn't animated with any sound to reference for the length of individual lines). it'll be done soon, likely within the next few days. here's a few more renders from it that i hopefully haven't already shared:
lastly, just to provide an update on the audio for the loona animation - i'll be getting to work on finishing that over the next few days as well (was another thing i couldn't really do on my laptop for a similar reason to the skit). adding sound is a fairly time-consuming process at times (at least for me), so i do admittedly put off doing it occasionally in favor of working on animating. apologies for the hold-up on that either way - you can expect that in a couple days.
that's all i got for today - thanks as always for your support and patience! i'll be back again soon with the HQ release for this and anything else i happen to finish by then :] have a good one
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