turborenegade - W.I.P #244 (Animated) - Burnice
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About This Title
hey, wasn't really planning on sharing an animated WIP for this project since it was a side thing, but it's been in the works long enough that i feel there's not much sense in just withholding my progress (and because the shiba animation still needs quite a bit of work to be ready for an animated WIP), so here's what I've got!
it's in the final stages at this point - only requiring some slight adjustments (i.e., the dick kind of just clipping through her leg at certain points) and small additions like fluid sim, ripples, and a few tweaks to physics (there's also the issue of the face lighting kinda bugging out at certain points. gonna need to fix that before the render for sure). there's other stuff i'd like to change, but with how many moving parts there are (still not fully grasping how some parts of the rig/shaders differ from what i'm accustomed to) and with how long it's already taken, i think it's best i wrap it up before the project file gets moldy.as a whole though, i'm fairly satisfied with how it's turning out. it's not perfect and has very much been a learning process, but that's what keeps it interesting for me :]
and rest assured, despite me saying that it needs more work before it's ready for an animated WIP - the shiba animation is still well underway. my attention has just been divided between this and the skit as well. i've also been looking into some new techniques for animating certain things - though whether or not any of that experimentation will bear fruit is hard to say just yet. once i finish up with this, i'll likely just lock in on finishing up what i already have on my plate before adding anything else to it.
as for the skit, i've been getting plenty done on that. probably could've blasted through the bulk of it had it been my main focus, but regardless, i'm over halfway done with the animation side of things. nothing too noteworthy to say at the moment, so here's a few preview shots to make up for that:
kind of have to be a bit less inventive with camera angles in this one because, for whatever reason (most likely something i did when trying to optimize the scene for faster render times), there's a chunk of the map that just isn't present, and i don't think i have the willpower to go through all 1000+ objects to figure out what's causing that or what's missingthat's all for now; hopefully you guys like the progress! i'll try to be back in a couple of days with the first animated WIP of the shiba animation followed by the HQ release of this as soon as it's ready :] till then, thank you as always for your support and patience, and have a lovely rest of your day
hey, wasn't really planning on sharing an animated WIP for this project since it was a side thing, but it's been in the works long enough that i feel there's not much sense in just withholding my progress (and because the shiba animation still needs quite a bit of work to be ready for an animated WIP), so here's what I've got!
it's in the final stages at this point - only requiring some slight adjustments (i.e., the dick kind of just clipping through her leg at certain points) and small additions like fluid sim, ripples, and a few tweaks to physics (there's also the issue of the face lighting kinda bugging out at certain points. gonna need to fix that before the render for sure). there's other stuff i'd like to change, but with how many moving parts there are (still not fully grasping how some parts of the rig/shaders differ from what i'm accustomed to) and with how long it's already taken, i think it's best i wrap it up before the project file gets moldy.as a whole though, i'm fairly satisfied with how it's turning out. it's not perfect and has very much been a learning process, but that's what keeps it interesting for me :]
and rest assured, despite me saying that it needs more work before it's ready for an animated WIP - the shiba animation is still well underway. my attention has just been divided between this and the skit as well. i've also been looking into some new techniques for animating certain things - though whether or not any of that experimentation will bear fruit is hard to say just yet. once i finish up with this, i'll likely just lock in on finishing up what i already have on my plate before adding anything else to it.
as for the skit, i've been getting plenty done on that. probably could've blasted through the bulk of it had it been my main focus, but regardless, i'm over halfway done with the animation side of things. nothing too noteworthy to say at the moment, so here's a few preview shots to make up for that:
kind of have to be a bit less inventive with camera angles in this one because, for whatever reason (most likely something i did when trying to optimize the scene for faster render times), there's a chunk of the map that just isn't present, and i don't think i have the willpower to go through all 1000+ objects to figure out what's causing that or what's missingthat's all for now; hopefully you guys like the progress! i'll try to be back in a couple of days with the first animated WIP of the shiba animation followed by the HQ release of this as soon as it's ready :] till then, thank you as always for your support and patience, and have a lovely rest of your day
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