sgthale - Family Time Development Part 15 - Sheep, Storage, and Paint!
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About This Title
Video shows the summary, text shows the technical!
These features are part of November 19th Episode 4 release!
This week:
Sheep
Storage
Paint
Sheep
Sheep are a new type of animal that I wanted to add. I only add animals that have lots of potential for items and gameplay so while it would be cool to add things like squirrels, rabbits, birds, etc., they serve no purpose themselves. But with sheep I get access to wool and horns which can be used for some of the new crazy things covered in this development blog:
Firstly, yes you can make sheep farms and breed sheep and ewes together. However it is FAR more challenging because you'll need either very steep cliffs or stone walls to prevent them from running away. The male Sheep animals do twice as much knockback and can send your pups flying. They also have double health than a normal boar. However they do drop very precious items such as sheep horns, wool, and mutton. Mutton will be used for a new cauldron recipe!
Sheep are VERY aggressive and cannot be stopped with wooden enclosures. They will destroy wooden houses if left unattended. But you can use certain building props to knock them out and then tie them up, just like boars.
Storage
This is the biggest update for the game. Storage. It was DIRELY needed. I started to become annoyed from having piles of logs and planks scattered about. Same with having stacks of buckets lying around. Well, you can now dump buckets full of items into these neat storage units.
ANY box enclosure (made of the small wood floor/wall ONLY) in any thin rectangular shape can become storage units by adding storage windows. You can have as many storage windows and items will automatically become stored if they touch these windows.
That by itself is amazing but what really sells the new storage system is the new Drippers. Drippers are made of sheep horns and when attached to any storage unit allows one to literally drip contents out. You can toggle drippers on and off by left clicking them and if they are too high up, you can attach rope to them which will automatically dangle down as faaaar as it needs to so that you can activate drippers from any vertical distance. Drippers stacked on top of each other and connected by rope will become part of the same toggle structure.
As an example, as shown in the video, storage units can be used as pipes when connected with drippers (storage units have a maximum size of 16).
So yes, automated animal feeding farms, cauldron recipe creation, and easier pup feeding machines are now feasible. This allows players to have Happy mode sessions with thousands of pups. Previously it was annoying to feed so many in this mode. Yay!
Paint
For the artistic players, paint rollers can now be made from sheep wool and when paired with buckets of paint, you can now paint just about anything. I had to edit a lot of assets to ensure they were all compatible with this change.
Paint is created by mixing paint buckets or by dipping in items into buckets of water. Certain items create certain colors. Currently only fully saturated colors are supported (no black or white).
This weekly update probably doubled or even tripled gameplay value. Crazy, crazy stuff. Very excited for the November 19th Episode 4 release.
Stay tuned!
Video shows the summary, text shows the technical!
These features are part of November 19th Episode 4 release!
This week:
Sheep
Storage
Paint
Sheep
Sheep are a new type of animal that I wanted to add. I only add animals that have lots of potential for items and gameplay so while it would be cool to add things like squirrels, rabbits, birds, etc., they serve no purpose themselves. But with sheep I get access to wool and horns which can be used for some of the new crazy things covered in this development blog:
Firstly, yes you can make sheep farms and breed sheep and ewes together. However it is FAR more challenging because you'll need either very steep cliffs or stone walls to prevent them from running away. The male Sheep animals do twice as much knockback and can send your pups flying. They also have double health than a normal boar. However they do drop very precious items such as sheep horns, wool, and mutton. Mutton will be used for a new cauldron recipe!
Sheep are VERY aggressive and cannot be stopped with wooden enclosures. They will destroy wooden houses if left unattended. But you can use certain building props to knock them out and then tie them up, just like boars.
Storage
This is the biggest update for the game. Storage. It was DIRELY needed. I started to become annoyed from having piles of logs and planks scattered about. Same with having stacks of buckets lying around. Well, you can now dump buckets full of items into these neat storage units.
ANY box enclosure (made of the small wood floor/wall ONLY) in any thin rectangular shape can become storage units by adding storage windows. You can have as many storage windows and items will automatically become stored if they touch these windows.
That by itself is amazing but what really sells the new storage system is the new Drippers. Drippers are made of sheep horns and when attached to any storage unit allows one to literally drip contents out. You can toggle drippers on and off by left clicking them and if they are too high up, you can attach rope to them which will automatically dangle down as faaaar as it needs to so that you can activate drippers from any vertical distance. Drippers stacked on top of each other and connected by rope will become part of the same toggle structure.
As an example, as shown in the video, storage units can be used as pipes when connected with drippers (storage units have a maximum size of 16).
So yes, automated animal feeding farms, cauldron recipe creation, and easier pup feeding machines are now feasible. This allows players to have Happy mode sessions with thousands of pups. Previously it was annoying to feed so many in this mode. Yay!
Paint
For the artistic players, paint rollers can now be made from sheep wool and when paired with buckets of paint, you can now paint just about anything. I had to edit a lot of assets to ensure they were all compatible with this change.
Paint is created by mixing paint buckets or by dipping in items into buckets of water. Certain items create certain colors. Currently only fully saturated colors are supported (no black or white).
This weekly update probably doubled or even tripled gameplay value. Crazy, crazy stuff. Very excited for the November 19th Episode 4 release.
Stay tuned!
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