sgthale - Family Time Development Part 17 - Wrecking Balls and Fireflies!

sgthale - Family Time Development Part 17 - Wrecking Balls and Fireflies!

More from sgthale sgthale - Family Time Development Part 16 - Dinner Time and Zoomies!

About This Title

Video shows the summary, text shows the technical!

These features are part of November 19th Episode 4 release!

This week:

Wrecking Balls (Advanced Rope Mechanics)

Fireflies

Advanced Rope Mechanics

So ropes can still be used for drippers but they can now be placed in other configurations allowing for awesome automated contraptions and traps!

Rope has a max length of 24 meters so you can also use it for decorative purposes and is paintable. But of course its main purpose is to operate drippers and to hoist objects. They can only hoist big rocks (round or smooth) OR they can hoist items so that it can become a retractable rope-operated bait! Ropes are automatically destroyed when a big animal such as a pig or sheep touch it.

This way you can now bait animals into their own demise without getting involved. So excited to see what you guys are going to do with them!

Part of the reason for implementing this was so that the game had a good way to farm meat. Currently (Episode 3) the only mass-auto farm capable food were berries, and well, that is great but I wanted the other food items to be farmable. And so the first problem to solve was "how to butcher a scalable number of animals for food?". Well, I figured physics was the answer because it's funny! It's also a bit more challenging and adds yet another dimension of complexity to the game.

Fireflies

Fireflies are purely aesthetic insects that only come out the night after it rains. They can be caught with catching nets which are crafted from fine thread (didn't have room to show it in the video). Basically, by putting 5 wool into a cauldron, 5 fine thread items pop out. They will be used for other items in the future.

The reasoning for having fireflies was because I wanted to have a way to craft paper lanterns and to light them up. I think it came out very well! The coolest part about lanterns is that you can paint them any color!

I'm really focusing on feeding 1000s of pups. So as I design cool new mechanics, my main focus is getting it to scale for Malthusian mode. It really is a challenge waking up every day and trying to figure out ways to feed so many mouths.

Stay tuned!

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