sgthale - Family Time Development Part 16 - Dinner Time and Zoomies!
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About This Title
Video shows the summary, text shows the technical!
These features are part of November 19th Episode 4 release!
This week:
Dinner Time
Zoomies
Dinner Time
Ever wanted to have a picnic with the pups and the wife? Well now you can. Here's what I was now able to do with the new picnic table feature:
First pups got up in the morning, were ordered to automatically retrieve their bowls from the storage unit, then told to fill it with yesterday's mutton stock soup. Then they were told to come along while papa built a picnic table on the summit of a mountain. Then we all sat down, said our prayers (table slams), and then we ate.
This is what the picnic table allows one to do now. You can also manually serve each table though I am in the process of adding this ability as well to Wolf Mama, the hard part is figuring out the controls for that because I want to keep them simple for this game.
The table slams/claps are very cool. How it works is they will mimic whatever 2 second pattern you throw at them. Alternatively you can al just spam and slam/clap together.
Zoomies
Yes the pups eyes glow in the dark at night. This made them seem more ferocious and helps with visibility at a distance.
But anyways zoomies is just an extension of the new belly poke mechanics. By crouching and pressing primary on them, your grab will be turned into a poke. If you poke them enough times they will start to run around. In this mode, other pups may join in on the fun. They can slam into each other including the player and Wolf Mama.
This is a semi-permanent behavior until you tell them to follow, they are very mischievous!
Misc
As this episode starts to wrap up, I had to go in and clean up some existing mechanics. For one, the cooking, fishing, and trophy systems were revised to be friendlier for gameplay:
Cooking Recipe Menu: by hovering over a cauldron and pressing R, you can now see all recipes you have found. This is SO much easier for planning and seeing what you can make!
Fishing Menu: This was an important one because people DID NOT know how fishing worked, this will help a lot by telling players which bait they have previously successfully used to catch a certain fish. That way you know what worked before and what you can try to fish the rest!
Trophy Menu: This is a small fun one. All fish and the sheep have been added as trophies for you to make a big wall of and to flaunter your hall of fame!
Abandoned Buildings: These are rare very spread out random occurrences that provide useful start up ingredients and items (they contain rare items only found inside them such as the new lingonberry!). They can also be used to deconstruct for stone materials, that way it's easier but still challenging to make an entire stone castle.
Stay tuned!
Video shows the summary, text shows the technical!
These features are part of November 19th Episode 4 release!
This week:
Dinner Time
Zoomies
Dinner Time
Ever wanted to have a picnic with the pups and the wife? Well now you can. Here's what I was now able to do with the new picnic table feature:
First pups got up in the morning, were ordered to automatically retrieve their bowls from the storage unit, then told to fill it with yesterday's mutton stock soup. Then they were told to come along while papa built a picnic table on the summit of a mountain. Then we all sat down, said our prayers (table slams), and then we ate.
This is what the picnic table allows one to do now. You can also manually serve each table though I am in the process of adding this ability as well to Wolf Mama, the hard part is figuring out the controls for that because I want to keep them simple for this game.
The table slams/claps are very cool. How it works is they will mimic whatever 2 second pattern you throw at them. Alternatively you can al just spam and slam/clap together.
Zoomies
Yes the pups eyes glow in the dark at night. This made them seem more ferocious and helps with visibility at a distance.
But anyways zoomies is just an extension of the new belly poke mechanics. By crouching and pressing primary on them, your grab will be turned into a poke. If you poke them enough times they will start to run around. In this mode, other pups may join in on the fun. They can slam into each other including the player and Wolf Mama.
This is a semi-permanent behavior until you tell them to follow, they are very mischievous!
Misc
As this episode starts to wrap up, I had to go in and clean up some existing mechanics. For one, the cooking, fishing, and trophy systems were revised to be friendlier for gameplay:
Cooking Recipe Menu: by hovering over a cauldron and pressing R, you can now see all recipes you have found. This is SO much easier for planning and seeing what you can make!
Fishing Menu: This was an important one because people DID NOT know how fishing worked, this will help a lot by telling players which bait they have previously successfully used to catch a certain fish. That way you know what worked before and what you can try to fish the rest!
Trophy Menu: This is a small fun one. All fish and the sheep have been added as trophies for you to make a big wall of and to flaunter your hall of fame!
Abandoned Buildings: These are rare very spread out random occurrences that provide useful start up ingredients and items (they contain rare items only found inside them such as the new lingonberry!). They can also be used to deconstruct for stone materials, that way it's easier but still challenging to make an entire stone castle.
Stay tuned!
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