turborenegade - HQ Release (No Sound) - Burnice part 2

turborenegade - HQ Release (No Sound) - Burnice part 2

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burnice model by: https://twitter.com/DaB_neko

hey surprise (even though i said i was planning on doing this (and, frankly, meant to have finished it MUCH sooner)), this is all done. plus, my back, as usual, has suddenly stopped hurting nearly as much as it was - so that's nice :] this render actually did take a few hours, which was surprising since i was under the impression that eevee wasn't that demanding - but i guess it has its quirks (did have to re-render the ending like 3 times because the cum kept appearing as black slime). that said, it wasn't more than like 3-4 hours, so it's not a big deal. if there are any glaring problems that i happened to miss, feel free to let me know in the comments, and i'll see if it's something i can reasonably fix.

given how much setup went into this (though of course it was before i had my epiphany about doing physics in a much more reliable/stable way), i think it turned out pretty okay! was relieved to see the clothing properly following the physics because that took a LOOOONG time to figure out and get looking right. i have a few minor gripes, but that's more of just me nitpicking and being my own worst critic than anything else. would have spent some extra time polishing up and adjusting some of those things, but i genuinely believe that if i were to tweak anything else, it could very easily break a dozen other things in unpredictable ways - so i just decided to let it lie.

for the next human-focused project, i'm gonna be using a different rendering engine that's more geared towards the whole anime style of things (goo engine). depending on how that turns out, i may make that the standard for future animations of this type. while i've yet to mock up any concepts for said project (though i've got an idea in mind), i already did get a character picked out. so here's a super basic render of her:

i did have to spend a few days getting a physics setup that works with the clothing along with making some other adjustments/additions to the model/textures (adding some expressions, tweaking a few shaders, etc.). was a bit of a process, but i think she's all set to be animated! if i have a concept ready by the next post (which will be the pose for the ankha animation), then i'll be sure to share that as well in the same post :] here's a demonstration of said physics (since i might as well share it) (don't mind the low quality/framerate. that's just blender being blender):

and lastly, in other news, i may be able to actually get the halloween skit out in time for halloween which rocks. been a long while since i've managed to get a skit done in under several weeks (though it helps that this one's relatively short). got a few bits in it that i think should get a laugh out of you guys. i just have a few frames left to animate, the lighting, voicelines, and the rendering & editing. i might end up cutting it close, but ideally, i'd like to have it finished by tonight. if i have it done early, i'll be sure to share it on here for you guys first!here's a handful of unrendered shots from that:

that's all i've got for the moment, hope you guys enjoy the animation! :] if i finish up the halloween skit early, i'll be back later tonight - otherwise, i'll be back in a few days with the ankha concept and the other usual updates. till then, thanks for the support and have a good one!

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turborenegade Artist rank #745 turborenegade 78 videos 10 albums 239.1K views View Profile

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